Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 20:40:07 +01:00
0cf106087d
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
61 Zeilen
3.3 KiB
Diff
61 Zeilen
3.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Sat, 18 Apr 2020 04:36:11 -0400
|
|
Subject: [PATCH] Fix Chunk Post Processing deadlock risk
|
|
|
|
See: https://gist.github.com/aikar/dd22bbd2a3d78a2fd3d92e95e9f28dc6
|
|
|
|
as part of post processing a chunk, we can call ChunkConverter.
|
|
|
|
ChunkConverter then kicks off major physics updates, and when blocks
|
|
that have connections across chunk boundries occur, a recursive risk
|
|
can occur where A updates a block that triggers a physics request.
|
|
|
|
That physics request may trigger a chunk request, that then enqueues
|
|
a task into the Mailbox ChunkTaskQueueSorter.
|
|
|
|
If anything requests that same chunk that is in the middle of conversion,
|
|
it's mailbox queue is going to be held up, so the subsequent chunk request
|
|
will be unable to proceed.
|
|
|
|
We delay post processing of Chunk.A() 1 "pass" by re stuffing it back into
|
|
the executor so that the mailbox ChunkQueue is now considered empty.
|
|
|
|
This successfully fixed a reoccurring and highly reproduceable crash
|
|
for heightmaps.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
|
|
index 91755cd7313d87bae85584dff140acbc6467428f..0080a0cbe58d1a81c434ef97659428c8bf1ec290 100644
|
|
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
|
|
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
|
|
@@ -994,6 +994,7 @@ public class ChunkProviderServer extends IChunkProvider {
|
|
return super.executeNext() || execChunkTask; // Paper
|
|
}
|
|
} finally {
|
|
+ playerChunkMap.chunkLoadConversionCallbackExecutor.run(); // Paper - Add chunk load conversion callback executor to prevent deadlock due to recursion in the chunk task queue sorter
|
|
playerChunkMap.callbackExecutor.run();
|
|
}
|
|
// CraftBukkit end
|
|
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
|
index 1fcf75b2ed3c8c1ca2e31f679fc7d507f963caf2..fbe7129280f371ab9658fba2965c003b455aaa7a 100644
|
|
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
|
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
|
|
@@ -133,6 +133,8 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
|
};
|
|
// CraftBukkit end
|
|
|
|
+ final CallbackExecutor chunkLoadConversionCallbackExecutor = new CallbackExecutor(); // Paper
|
|
+
|
|
// Paper start - distance maps
|
|
private final com.destroystokyo.paper.util.misc.PooledLinkedHashSets<EntityPlayer> pooledLinkedPlayerHashSets = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets<>();
|
|
|
|
@@ -998,7 +1000,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
|
|
return Either.left(chunk);
|
|
});
|
|
}, (runnable) -> {
|
|
- this.mailboxMain.a(ChunkTaskQueueSorter.a(playerchunk, runnable));
|
|
+ this.mailboxMain.a(ChunkTaskQueueSorter.a(playerchunk, () -> PlayerChunkMap.this.chunkLoadConversionCallbackExecutor.execute(runnable))); // Paper - delay running Chunk post processing until outside of the sorter to prevent a deadlock scenario when post processing causes another chunk request.
|
|
});
|
|
|
|
completablefuture1.thenAcceptAsync((either) -> {
|