Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 20:40:07 +01:00
42433c2626
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09f10fd9 SPIGOT-5950: Add PrepareSmithingEvent event CraftBukkit Changes:7c03d257
SPIGOT-6011: End Gateways do not work on Non-Main End Worldsd492e363
SPIGOT-6015: Small Armor Stand doesn't drop items5db13eea
SPIGOT-5950: Add PrepareSmithingEvent event
264 Zeilen
13 KiB
Diff
264 Zeilen
13 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 9 Apr 2020 00:09:26 -0400
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Subject: [PATCH] Mid Tick Chunk Tasks - Speed up processing of chunk loads and
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generation
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Credit to Spotted for the idea
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A lot of the new chunk system requires constant back and forth the main thread
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to handle priority scheduling and ensuring conflicting tasks do not run at the
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same time.
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The issue is, these queues are only checked at either:
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A) Sync Chunk Loads
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B) End of Tick while sleeping
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This results in generating chunks sitting waiting for a full tick to
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complete before it will even start the next unit of work to do.
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Additionally, this also delays loading of chunks until this same timing.
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We will now periodically poll the chunk task queues throughout the tick,
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looking for work to do.
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We do this in a fair method that considers all worlds, not just the one being
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ticked, so that each world can get 1 task procesed each before the next pass.
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In a view distance of 15, chunk loading performance was visually faster on the client.
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Flying at high speed in spectator mode was able to keep up with chunk loading (as long as they are already generated)
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diff --git a/src/main/java/co/aikar/timings/MinecraftTimings.java b/src/main/java/co/aikar/timings/MinecraftTimings.java
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index a58ef60d9976b3afc50e94364cf474bd2e5fdfd6..dd07223978c9aa648673d96ba7b3db1160d43bbf 100644
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--- a/src/main/java/co/aikar/timings/MinecraftTimings.java
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+++ b/src/main/java/co/aikar/timings/MinecraftTimings.java
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@@ -13,6 +13,7 @@ import java.util.Map;
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public final class MinecraftTimings {
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public static final Timing serverOversleep = Timings.ofSafe("Server Oversleep");
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+ public static final Timing midTickChunkTasks = Timings.ofSafe("Mid Tick Chunk Tasks");
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public static final Timing playerListTimer = Timings.ofSafe("Player List");
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public static final Timing commandFunctionsTimer = Timings.ofSafe("Command Functions");
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public static final Timing connectionTimer = Timings.ofSafe("Connection Handler");
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index 8508b3e10e60a4ce36d471b1d3f7ffc836a6ddf7..aad1420dc63c16b558ad1ca34accf8a7a9af6363 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -405,4 +405,9 @@ public class PaperConfig {
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log("Async Chunks: Enabled - Chunks will be loaded much faster, without lag.");
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}
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}
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+
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+ public static int midTickChunkTasks = 1000;
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+ private static void midTickChunkTasks() {
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+ midTickChunkTasks = getInt("settings.chunk-tasks-per-tick", midTickChunkTasks);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index e14e8bcf235339c1537a1e0a7702a364ee784c93..d1f832db33f21f8ba910d2c0c163af78718d298f 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -694,6 +694,7 @@ public class ChunkProviderServer extends IChunkProvider {
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this.world.getMethodProfiler().enter("purge");
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this.world.timings.doChunkMap.startTiming(); // Spigot
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this.chunkMapDistance.purgeTickets();
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+ this.world.getMinecraftServer().midTickLoadChunks(); // Paper
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this.tickDistanceManager();
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this.world.timings.doChunkMap.stopTiming(); // Spigot
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this.world.getMethodProfiler().exitEnter("chunks");
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@@ -703,6 +704,7 @@ public class ChunkProviderServer extends IChunkProvider {
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this.world.timings.doChunkUnload.startTiming(); // Spigot
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this.world.getMethodProfiler().exitEnter("unload");
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this.playerChunkMap.unloadChunks(booleansupplier);
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+ this.world.getMinecraftServer().midTickLoadChunks(); // Paper
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this.world.timings.doChunkUnload.stopTiming(); // Spigot
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this.world.getMethodProfiler().exit();
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this.clearCache();
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@@ -756,7 +758,7 @@ public class ChunkProviderServer extends IChunkProvider {
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entityPlayer.playerNaturallySpawnedEvent.callEvent();
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};
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// Paper end
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- this.playerChunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping
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+ final int[] chunksTicked = {0}; this.playerChunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping
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Optional<Chunk> optional = ((Either) playerchunk.a().getNow(PlayerChunk.UNLOADED_CHUNK)).left();
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if (optional.isPresent()) {
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@@ -780,6 +782,7 @@ public class ChunkProviderServer extends IChunkProvider {
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this.world.timings.chunkTicks.startTiming(); // Spigot // Paper
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this.world.a(chunk, k);
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this.world.timings.chunkTicks.stopTiming(); // Spigot // Paper
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+ if (chunksTicked[0]++ % 10 == 0) this.world.getMinecraftServer().midTickLoadChunks(); // Paper
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}
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}
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}
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@@ -936,6 +939,41 @@ public class ChunkProviderServer extends IChunkProvider {
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super.executeTask(runnable);
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}
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+ // Paper start
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+ private long lastMidTickChunkTask = 0;
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+ public boolean pollChunkLoadTasks() {
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+ if (com.destroystokyo.paper.io.chunk.ChunkTaskManager.pollChunkWaitQueue() || ChunkProviderServer.this.world.asyncChunkTaskManager.pollNextChunkTask()) {
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+ try {
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+ ChunkProviderServer.this.tickDistanceManager();
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+ } finally {
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+ // from below: process pending Chunk loadCallback() and unloadCallback() after each run task
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+ playerChunkMap.callbackExecutor.run();
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+ }
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+ return true;
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+ }
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+ return false;
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+ }
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+ public void midTickLoadChunks() {
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+ MinecraftServer server = ChunkProviderServer.this.world.getMinecraftServer();
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+ // always try to load chunks, restrain generation/other updates only. don't count these towards tick count
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+ //noinspection StatementWithEmptyBody
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+ while (pollChunkLoadTasks()) {}
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+
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+ if (System.nanoTime() - lastMidTickChunkTask < 200000) {
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+ return;
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+ }
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+
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+ for (;server.midTickChunksTasksRan < com.destroystokyo.paper.PaperConfig.midTickChunkTasks && server.canSleepForTick();) {
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+ if (this.executeNext()) {
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+ server.midTickChunksTasksRan++;
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+ lastMidTickChunkTask = System.nanoTime();
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+ } else {
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+ break;
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+ }
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+ }
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+ }
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+ // Paper end
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+
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@Override
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protected boolean executeNext() {
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// CraftBukkit start - process pending Chunk loadCallback() and unloadCallback() after each run task
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 0d91765cb6386c9483a6b5494e37bd7806638928..5b6f3d811ff55d0c6d55bddc7707ef878baff782 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -941,6 +941,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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// Paper end
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tickSection = curTime;
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}
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+ midTickChunksTasksRan = 0; // Paper
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// Spigot end
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//MinecraftServer.currentTick = (int) (System.currentTimeMillis() / 50); // CraftBukkit // Paper - don't overwrite current tick time
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@@ -1010,7 +1011,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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}
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- private boolean canSleepForTick() {
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+ public boolean canSleepForTick() { // Paper
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// CraftBukkit start
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if (isOversleep) return canOversleep();// Paper - because of our changes, this logic is broken
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return this.forceTicks || this.isEntered() || SystemUtils.getMonotonicMillis() < (this.X ? this.W : this.nextTick);
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@@ -1040,6 +1041,23 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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});
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}
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+ // Paper start
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+ public int midTickChunksTasksRan = 0;
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+ private long midTickLastRan = 0;
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+ public void midTickLoadChunks() {
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+ if (!isMainThread() || System.nanoTime() - midTickLastRan < 1000000) {
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+ // only check once per 0.25ms incase this code is called in a hot method
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+ return;
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+ }
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+ try (co.aikar.timings.Timing ignored = co.aikar.timings.MinecraftTimings.midTickChunkTasks.startTiming()) {
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+ for (WorldServer value : this.getWorlds()) {
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+ value.getChunkProvider().serverThreadQueue.midTickLoadChunks();
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+ }
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+ midTickLastRan = System.nanoTime();
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+ }
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+ }
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+ // Paper end
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+
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@Override
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protected TickTask postToMainThread(Runnable runnable) {
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return new TickTask(this.ticks, runnable);
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@@ -1126,6 +1144,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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// Paper start - move oversleep into full server tick
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isOversleep = true;MinecraftTimings.serverOversleep.startTiming();
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this.awaitTasks(() -> {
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+ midTickLoadChunks(); // will only do loads since we are still considered !canSleepForTick
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return !this.canOversleep();
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});
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isOversleep = false;MinecraftTimings.serverOversleep.stopTiming();
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@@ -1204,13 +1223,16 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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}
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protected void b(BooleanSupplier booleansupplier) {
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+ midTickLoadChunks(); // Paper
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MinecraftTimings.bukkitSchedulerTimer.startTiming(); // Spigot // Paper
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this.server.getScheduler().mainThreadHeartbeat(this.ticks); // CraftBukkit
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MinecraftTimings.bukkitSchedulerTimer.stopTiming(); // Spigot // Paper
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+ midTickLoadChunks(); // Paper
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this.methodProfiler.enter("commandFunctions");
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MinecraftTimings.commandFunctionsTimer.startTiming(); // Spigot // Paper
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this.getFunctionData().tick();
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MinecraftTimings.commandFunctionsTimer.stopTiming(); // Spigot // Paper
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+ midTickLoadChunks(); // Paper
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this.methodProfiler.exitEnter("levels");
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Iterator iterator = this.getWorlds().iterator();
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@@ -1221,7 +1243,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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processQueue.remove().run();
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}
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MinecraftTimings.processQueueTimer.stopTiming(); // Spigot
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-
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+ midTickLoadChunks(); // Paper
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MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
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// Send time updates to everyone, it will get the right time from the world the player is in.
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// Paper start - optimize time updates
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@@ -1263,9 +1285,11 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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this.methodProfiler.enter("tick");
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try {
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+ midTickLoadChunks(); // Paper
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worldserver.timings.doTick.startTiming(); // Spigot
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worldserver.doTick(booleansupplier);
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worldserver.timings.doTick.stopTiming(); // Spigot
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+ midTickLoadChunks(); // Paper
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} catch (Throwable throwable) {
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// Spigot Start
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CrashReport crashreport;
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 3ebb6140b248925c53bc8912d4eeaced00d30fe2..8f1a47fcb317fc79f8827e93d9bfe8e9023cca20 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -452,6 +452,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
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}
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timings.scheduledBlocks.stopTiming(); // Paper
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+ this.getMinecraftServer().midTickLoadChunks(); // Paper
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gameprofilerfiller.exitEnter("raid");
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this.timings.raids.startTiming(); // Paper - timings
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this.persistentRaid.a();
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@@ -460,6 +461,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
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timings.doSounds.startTiming(); // Spigot
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this.ah();
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timings.doSounds.stopTiming(); // Spigot
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+ this.getMinecraftServer().midTickLoadChunks(); // Paper
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this.ticking = false;
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gameprofilerfiller.exitEnter("entities");
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boolean flag3 = true || !this.players.isEmpty() || !this.getForceLoadedChunks().isEmpty(); // CraftBukkit - this prevents entity cleanup, other issues on servers with no players
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@@ -526,6 +528,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
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timings.entityTick.stopTiming(); // Spigot
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this.tickingEntities = false;
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+ this.getMinecraftServer().midTickLoadChunks(); // Paper
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Entity entity2;
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@@ -535,6 +538,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
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}
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timings.tickEntities.stopTiming(); // Spigot
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+ this.getMinecraftServer().midTickLoadChunks(); // Paper
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this.tickBlockEntities();
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}
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