Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 20:40:07 +01:00
9788250b10
This fixes a bug with obfuscation helpers for attack cooldown But every other change should stay the same. Cleaning up a lot of helpers that pointed to already unobfuscated items. Also adds final to many of the obfhelpers to assist with inlining. This is pretty much a patch maintenance
44 Zeilen
1.8 KiB
Diff
44 Zeilen
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Tue, 4 Sep 2018 15:02:00 -0500
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Subject: [PATCH] Expose attack cooldown methods for Player
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index 073faedf0c4fcf9e46be17b3a25d6467c2f1f880..fa656a424cebe42f12c3f8ecf82204e9d837c868 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -2006,6 +2006,7 @@ public abstract class EntityHuman extends EntityLiving {
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this.datawatcher.set(EntityHuman.bs, nbttagcompound);
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}
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+ public float getCooldownPeriod() { return this.eR(); } // Paper - OBFHELPER
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public float eR() {
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return (float) (1.0D / this.b(GenericAttributes.ATTACK_SPEED) * 20.0D);
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 59b3baaa84c2f1db2d17c677c9eb0299b1494329..585e1b6de2a513a3c360e283ade360ed191cd643 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -1977,6 +1977,20 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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getInventory().setItemInMainHand(hand);
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}
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+ // Paper start
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+ public float getCooldownPeriod() {
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+ return getHandle().getCooldownPeriod();
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+ }
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+
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+ public float getCooledAttackStrength(float adjustTicks) {
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+ return getHandle().getAttackCooldown(adjustTicks);
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+ }
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+
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+ public void resetCooldown() {
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+ getHandle().resetAttackCooldown();
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+ }
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+ // Paper end
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+
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// Spigot start
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private final Player.Spigot spigot = new Player.Spigot()
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{
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