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Paper/patches/api/0279-Add-Mob-lookAt-API.patch
Jake Potrebic 9774a52d11
fix and cleanup loot table patches (#10100)
* fix and cleanup loot table patches

* fixes
2024-05-26 12:51:15 -07:00

100 Zeilen
3.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <blake.galbreath@gmail.com>
Date: Fri, 14 May 2021 13:42:06 -0500
Subject: [PATCH] Add Mob#lookAt API
diff --git a/src/main/java/org/bukkit/entity/Mob.java b/src/main/java/org/bukkit/entity/Mob.java
index ef89a82669a6c5bf911827b90facf36a2ff26e91..5fd723c9fdda81595db8b150d967ff3bd5cea608 100644
--- a/src/main/java/org/bukkit/entity/Mob.java
+++ b/src/main/java/org/bukkit/entity/Mob.java
@@ -27,6 +27,88 @@ public interface Mob extends LivingEntity, Lootable {
* @return True if mob is exposed to daylight
*/
boolean isInDaylight();
+
+ /**
+ * Instruct this Mob to look at a specific Location
+ * <p>
+ * Useful when implementing custom mob goals
+ *
+ * @param location location to look at
+ */
+ void lookAt(@NotNull org.bukkit.Location location);
+
+ /**
+ * Instruct this Mob to look at a specific Location
+ * <p>
+ * Useful when implementing custom mob goals
+ *
+ * @param location location to look at
+ * @param headRotationSpeed head rotation speed
+ * @param maxHeadPitch max head pitch rotation
+ */
+ void lookAt(@NotNull org.bukkit.Location location, float headRotationSpeed, float maxHeadPitch);
+
+ /**
+ * Instruct this Mob to look at a specific Entity
+ * <p>
+ * If a LivingEntity, look at eye location
+ * <p>
+ * Useful when implementing custom mob goals
+ *
+ * @param entity entity to look at
+ */
+ void lookAt(@NotNull Entity entity);
+
+ /**
+ * Instruct this Mob to look at a specific Entity
+ * <p>
+ * If a LivingEntity, look at eye location
+ * <p>
+ * Useful when implementing custom mob goals
+ *
+ * @param entity entity to look at
+ * @param headRotationSpeed head rotation speed
+ * @param maxHeadPitch max head pitch rotation
+ */
+ void lookAt(@NotNull Entity entity, float headRotationSpeed, float maxHeadPitch);
+
+ /**
+ * Instruct this Mob to look at a specific position
+ * <p>
+ * Useful when implementing custom mob goals
+ *
+ * @param x x coordinate
+ * @param y y coordinate
+ * @param z z coordinate
+ */
+ void lookAt(double x, double y, double z);
+
+ /**
+ * Instruct this Mob to look at a specific position
+ * <p>
+ * Useful when implementing custom mob goals
+ *
+ * @param x x coordinate
+ * @param y y coordinate
+ * @param z z coordinate
+ * @param headRotationSpeed head rotation speed
+ * @param maxHeadPitch max head pitch rotation
+ */
+ void lookAt(double x, double y, double z, float headRotationSpeed, float maxHeadPitch);
+
+ /**
+ * Gets the head rotation speed
+ *
+ * @return the head rotation speed
+ */
+ int getHeadRotationSpeed();
+
+ /**
+ * Gets the max head pitch rotation
+ *
+ * @return the max head pitch rotation
+ */
+ int getMaxHeadPitch();
// Paper end
/**
* Instructs this Mob to set the specified LivingEntity as its target.