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Paper/patches/api/0340-Add-player-health-update-API.patch
Nassim Jahnke 928bcc8d3a
Updated Upstream (Bukkit/CraftBukkit) (#8430)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
09943450 Update SnakeYAML version
5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc
6f82b381 PR-788: Add getHand() to all relevant events

CraftBukkit Changes:
aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe
5329dd6fd PR-1107: Add getHand() to all relevant events
93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
2022-10-02 09:56:36 +02:00

43 Zeilen
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: SamB440 <sam@islandearth.net>
Date: Wed, 17 Nov 2021 12:30:36 +0000
Subject: [PATCH] Add player health update API
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 19d23f2995322e1710741b58e5c7bc2f3880fc0d..b5519cf329485a2ec72586e66a8a88617c09312e 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -1917,6 +1917,31 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
*/
public double getHealthScale();
+ // Paper start
+ /**
+ * Forcefully sends a health update to the player.
+ * <p>This method can cause the client to display health values
+ * different to their true server values. If the player takes damage or
+ * causes an action to otherwise cause a health update, these values
+ * will no longer be shown.</p>
+ * Setting the visible health to 0 will result in the client seeing
+ * the death screen, unable to press the respawn button.
+ * @see #sendHealthUpdate()
+ * @param health the health of the player
+ * @param foodLevel the food level of the player
+ * @param saturationLevel the saturation level of the player
+ */
+ public void sendHealthUpdate(final double health, final int foodLevel, final float saturationLevel);
+
+ /**
+ * Forcefully sends a health update to the player.
+ * This uses the player's current health, saturation, and food level.
+ * <p>Use after {@link #setHealth(double)} to show the heart animation
+ * of gaining or losing health.</p>
+ */
+ public void sendHealthUpdate();
+ // Paper end
+
/**
* Gets the entity which is followed by the camera when in
* {@link GameMode#SPECTATOR}.