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Paper/patches/server/0029-Configurable-fishing-time-ranges.patch
2024-10-22 19:28:57 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 1 Mar 2016 13:14:11 -0600
Subject: [PATCH] Configurable fishing time ranges
diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
index 0f3e3f1b918ed2971440b7414ae62ee018a85b3e..ed378bc8135c329cb7423da06eb26fff69ee4954 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
@@ -93,6 +93,10 @@ public class FishingHook extends Projectile {
this.currentState = FishingHook.FishHookState.FLYING;
this.luck = Math.max(0, luckBonus);
this.lureSpeed = Math.max(0, waitTimeReductionTicks);
+ // Paper start - Configurable fishing time ranges
+ minWaitTime = world.paperConfig().fishingTimeRange.minimum;
+ maxWaitTime = world.paperConfig().fishingTimeRange.maximum;
+ // Paper end - Configurable fishing time ranges
}
public FishingHook(EntityType<? extends FishingHook> type, Level world) {
@@ -416,7 +420,7 @@ public class FishingHook extends Projectile {
} else {
// CraftBukkit start - logic to modify fishing wait time
this.timeUntilLured = Mth.nextInt(this.random, this.minWaitTime, this.maxWaitTime);
- this.timeUntilLured -= (this.applyLure) ? this.lureSpeed : 0;
+ this.timeUntilLured -= (this.applyLure) ? (this.lureSpeed >= this.maxWaitTime ? this.timeUntilLured - 1 : this.lureSpeed ) : 0; // Paper - Fix Lure infinite loop
// CraftBukkit end
}
}