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https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 19:10:09 +01:00
a284e40c70
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9b45fa2f #667: Allow setting BrewEvent results 8c776ddc SPIGOT-6762: ChatPaginator.wordWrap only transfers one modifier da372966 SPIGOT-4590, SPIGOT-6769: Clarify DamageCause documentation CraftBukkit Changes: cef1fda3 #947: Add missing spawn eggs for SpawnEggMeta eb9a0f34 #945: Allow setting BrewEvent results
43 Zeilen
2.3 KiB
Diff
43 Zeilen
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 16 Oct 2021 01:36:00 -0700
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Subject: [PATCH] Do not overload I/O threads with chunk data while flush
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saving
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If the chunk count is high, then the memory used by the
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chunks adds up and could cause problems. By flushing
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every so many chunks, the server will not become
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stressed for memory. It will also not increase the total
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time to save, as flush saving performs a full flush at
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the end anyways.
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 4b1797659f6bb5913b105641ecaac38954ce8bc0..65090afbb510231c05db3132ba416502d188f1c0 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -950,6 +950,16 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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// Paper end
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protected void saveAllChunks(boolean flush) {
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+ // Paper start - do not overload I/O threads with too much work when saving
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+ int[] saved = new int[1];
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+ int maxAsyncSaves = 50;
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+ Runnable onChunkSave = () -> {
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+ if (++saved[0] >= maxAsyncSaves) {
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+ saved[0] = 0;
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+ com.destroystokyo.paper.io.PaperFileIOThread.Holder.INSTANCE.flush();
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+ }
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+ };
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+ // Paper end - do not overload I/O threads with too much work when saving
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if (flush) {
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List<ChunkHolder> list = (List) this.updatingChunks.getVisibleValuesCopy().stream().filter(ChunkHolder::wasAccessibleSinceLastSave).peek(ChunkHolder::refreshAccessibility).collect(Collectors.toList()); // Paper
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MutableBoolean mutableboolean = new MutableBoolean();
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@@ -972,6 +982,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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}).filter((ichunkaccess) -> {
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return ichunkaccess instanceof ImposterProtoChunk || ichunkaccess instanceof LevelChunk;
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}).filter(this::save).forEach((ichunkaccess) -> {
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+ onChunkSave.run(); // Paper - do not overload I/O threads with too much work when saving
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mutableboolean.setTrue();
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});
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} while (mutableboolean.isTrue());
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