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Paper/Spigot-Server-Patches/0265-Use-a-Queue-for-Queueing-Commands.patch
Mariell Hoversholm 654b792caf Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
a339310c #755: Fix NPE when calling getInventory() for virtual EnderChests
2577f9bf Increase outdated build delay
1dabfdc8 #754: Fix pre-1.16 serialized SkullMeta being broken on 1.16+, losing textures
2020-09-27 11:04:51 -04:00

34 Zeilen
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 12 Aug 2018 02:33:39 -0400
Subject: [PATCH] Use a Queue for Queueing Commands
Lists are bad as Queues mmmkay.
diff --git a/src/main/java/net/minecraft/server/DedicatedServer.java b/src/main/java/net/minecraft/server/DedicatedServer.java
index 3bdde27a52c88b5f0621bdaf30ccd1ac00160b64..54ef6eeb8866915f03fb16413c8b5f36a7501f82 100644
--- a/src/main/java/net/minecraft/server/DedicatedServer.java
+++ b/src/main/java/net/minecraft/server/DedicatedServer.java
@@ -36,7 +36,7 @@ public class DedicatedServer extends MinecraftServer implements IMinecraftServer
private static final Logger LOGGER = LogManager.getLogger();
private static final Pattern k = Pattern.compile("^[a-fA-F0-9]{40}$");
- private final List<ServerCommand> serverCommandQueue = Collections.synchronizedList(Lists.newArrayList());
+ private final java.util.Queue<ServerCommand> serverCommandQueue = new java.util.concurrent.ConcurrentLinkedQueue<>(); // Paper - use a proper queue
private RemoteStatusListener remoteStatusListener;
public final RemoteControlCommandListener remoteControlCommandListener;
private RemoteControlListener remoteControlListener;
@@ -389,8 +389,10 @@ public class DedicatedServer extends MinecraftServer implements IMinecraftServer
public void handleCommandQueue() {
MinecraftTimings.serverCommandTimer.startTiming(); // Spigot
- while (!this.serverCommandQueue.isEmpty()) {
- ServerCommand servercommand = (ServerCommand) this.serverCommandQueue.remove(0);
+ // Paper start - use proper queue
+ ServerCommand servercommand;
+ while ((servercommand = this.serverCommandQueue.poll()) != null) {
+ // Paper end
// CraftBukkit start - ServerCommand for preprocessing
ServerCommandEvent event = new ServerCommandEvent(console, servercommand.command);