Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 12:30:06 +01:00
654b792caf
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:a339310c
#755: Fix NPE when calling getInventory() for virtual EnderChests2577f9bf
Increase outdated build delay1dabfdc8
#754: Fix pre-1.16 serialized SkullMeta being broken on 1.16+, losing textures
29 Zeilen
1.8 KiB
Diff
29 Zeilen
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Fri, 20 Jul 2018 23:37:03 -0500
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Subject: [PATCH] AnvilDamageEvent
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diff --git a/src/main/java/net/minecraft/server/ContainerAnvil.java b/src/main/java/net/minecraft/server/ContainerAnvil.java
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index 6b98557f59cb92db9987a58db58cfa3adbd6de48..24631b2bcb2a1d057c1fb6596ff401133c8b548a 100644
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--- a/src/main/java/net/minecraft/server/ContainerAnvil.java
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+++ b/src/main/java/net/minecraft/server/ContainerAnvil.java
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@@ -67,7 +67,16 @@ public class ContainerAnvil extends ContainerAnvilAbstract {
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if (!entityhuman.abilities.canInstantlyBuild && iblockdata.a((Tag) TagsBlock.ANVIL) && entityhuman.getRandom().nextFloat() < 0.12F) {
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IBlockData iblockdata1 = BlockAnvil.c(iblockdata);
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-
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+ // Paper start
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+ com.destroystokyo.paper.event.block.AnvilDamagedEvent event = new com.destroystokyo.paper.event.block.AnvilDamagedEvent(getBukkitView(), iblockdata1 != null ? org.bukkit.craftbukkit.block.data.CraftBlockData.fromData(iblockdata1) : null);
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+ if (!event.callEvent()) {
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+ return;
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+ } else if (event.getDamageState() == com.destroystokyo.paper.event.block.AnvilDamagedEvent.DamageState.BROKEN) {
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+ iblockdata1 = null;
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+ } else {
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+ iblockdata1 = ((org.bukkit.craftbukkit.block.data.CraftBlockData) event.getDamageState().getMaterial().createBlockData()).getState().set(BlockAnvil.FACING, iblockdata.get(BlockAnvil.FACING));
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+ }
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+ // Paper end
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if (iblockdata1 == null) {
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world.a(blockposition, false);
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world.triggerEffect(1029, blockposition, 0);
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