Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 12:30:06 +01:00
80 Zeilen
3.7 KiB
Diff
80 Zeilen
3.7 KiB
Diff
From 7cc8852fb82b77ed0c37f262cabbdd01c40c18de Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Wed, 2 Mar 2016 00:21:24 -0600
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Subject: [PATCH] Fix redstone lag issues
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index a9489de..28e3e3c 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -147,4 +147,15 @@ public class PaperWorldConfig {
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netherVoidTopDamage = getBoolean( "nether-ceiling-void-damage", false );
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log("Top of the nether void damage: " + netherVoidTopDamage);
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}
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+
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+ public int tickNextTickCap;
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+ public boolean tickNextTickListCapIgnoresRedstone;
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+ private void tickNextTickCap() {
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+ tickNextTickCap = getInt("tick-next-tick-list-cap", 1000); // Higher values will be friendlier to vanilla style mechanics (to a point) but may hurt performance
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+ tickNextTickListCapIgnoresRedstone = getBoolean("tick-next-tick-list-cap-ignores-redstone", false); // Redstone TickNextTicks will always bypass the preceding cap
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+ log("WorldServer TickNextTick cap set at " + tickNextTickCap);
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+ log("WorldServer TickNextTickList cap always processes redstone: " + tickNextTickListCapIgnoresRedstone);
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+
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+ }
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+
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}
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 46004f0..14d92bb 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -690,6 +690,8 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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if (false) { // CraftBukkit
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throw new IllegalStateException("TickNextTick list out of synch");
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} else {
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+ // Paper start - No, stop doing this, it affects things like redstone
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+ /*
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if (i > 1000) {
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// CraftBukkit start - If the server has too much to process over time, try to alleviate that
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if (i > 20 * 1000) {
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@@ -699,6 +701,11 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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}
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// CraftBukkit end
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}
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+ */
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+ if (i > paperConfig.tickNextTickCap) {
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+ i = paperConfig.tickNextTickCap;
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+ }
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+ // Paper end
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this.methodProfiler.a("cleaning");
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@@ -716,6 +723,24 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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this.U.add(nextticklistentry);
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}
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+ // Paper start - Allow redstone ticks to bypass the tickNextTickListCap
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+ if (paperConfig.tickNextTickListCapIgnoresRedstone) {
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+ Iterator<NextTickListEntry> iterator = this.nextTickList.iterator();
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+ while (iterator.hasNext()) {
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+ NextTickListEntry next = iterator.next();
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+ if (!flag && next.b > this.worldData.getTime()) {
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+ break;
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+ }
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+
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+ IBlockData data = next.a().getBlockData();
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+ if (next.a().isPowerSource(data) || next.a() instanceof IInventory) {
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+ iterator.remove();
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+ this.U.add(next);
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+ }
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+ }
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+ }
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+ // Paper end
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+
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this.methodProfiler.b();
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this.methodProfiler.a("ticking");
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Iterator iterator = this.U.iterator();
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--
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2.7.2
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