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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 12:30:06 +01:00
Paper/patches/server/0731-Allow-controlled-flushing-for-network-manager.patch
Nassim Jahnke ef0e5a642d
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
48c0c547 PR-786: Add methods to get sounds from entities

CraftBukkit Changes:
5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event
4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation
4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
e5d6a9bbf PR-1100: Add methods to get sounds from entities
b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta

Spigot Changes:
4c157bb4 Rebuild patches
2022-09-12 13:31:45 +02:00

148 Zeilen
7.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Sat, 4 Apr 2020 15:27:44 -0700
Subject: [PATCH] Allow controlled flushing for network manager
Only make one flush call when emptying the packet queue too
This patch will be used to optimise out flush calls in later
patches.
diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
index b5f884d6671823085a2ab0e8da2d30afd2928f32..057a0be81b12bd8a4ac71106dc8ada91bd4c9bfd 100644
--- a/src/main/java/net/minecraft/network/Connection.java
+++ b/src/main/java/net/minecraft/network/Connection.java
@@ -99,6 +99,39 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
public ConnectionProtocol protocol;
// Paper end
+ // Paper start - allow controlled flushing
+ volatile boolean canFlush = true;
+ private final java.util.concurrent.atomic.AtomicInteger packetWrites = new java.util.concurrent.atomic.AtomicInteger();
+ private int flushPacketsStart;
+ private final Object flushLock = new Object();
+
+ public void disableAutomaticFlush() {
+ synchronized (this.flushLock) {
+ this.flushPacketsStart = this.packetWrites.get(); // must be volatile and before canFlush = false
+ this.canFlush = false;
+ }
+ }
+
+ public void enableAutomaticFlush() {
+ synchronized (this.flushLock) {
+ this.canFlush = true;
+ if (this.packetWrites.get() != this.flushPacketsStart) { // must be after canFlush = true
+ this.flush(); // only make the flush call if we need to
+ }
+ }
+ }
+
+ private final void flush() {
+ if (this.channel.eventLoop().inEventLoop()) {
+ this.channel.flush();
+ } else {
+ this.channel.eventLoop().execute(() -> {
+ this.channel.flush();
+ });
+ }
+ }
+ // Paper end - allow controlled flushing
+
public Connection(PacketFlow side) {
this.receiving = side;
}
@@ -264,7 +297,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
net.minecraft.server.MCUtil.isMainThread() && packet.isReady() && this.queue.isEmpty() &&
(packet.getExtraPackets() == null || packet.getExtraPackets().isEmpty())
))) {
- this.sendPacket(packet, callbacks);
+ this.sendPacket(packet, callbacks, null); // Paper
return;
}
// write the packets to the queue, then flush - antixray hooks there already
@@ -288,6 +321,14 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
}
private void sendPacket(Packet<?> packet, @Nullable PacketSendListener callbacks) {
+ // Paper start - add flush parameter
+ this.sendPacket(packet, callbacks, Boolean.TRUE);
+ }
+ private void sendPacket(Packet<?> packet, @Nullable PacketSendListener callbacks, Boolean flushConditional) {
+ this.packetWrites.getAndIncrement(); // must be befeore using canFlush
+ boolean effectiveFlush = flushConditional == null ? this.canFlush : flushConditional.booleanValue();
+ final boolean flush = effectiveFlush || packet instanceof net.minecraft.network.protocol.game.ClientboundKeepAlivePacket || packet instanceof ClientboundDisconnectPacket; // no delay for certain packets
+ // Paper end - add flush parameter
ConnectionProtocol enumprotocol = ConnectionProtocol.getProtocolForPacket(packet);
ConnectionProtocol enumprotocol1 = this.getCurrentProtocol();
@@ -298,16 +339,21 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
}
if (this.channel.eventLoop().inEventLoop()) {
- this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1);
+ this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1, flush); // Paper
} else {
this.channel.eventLoop().execute(() -> {
- this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1);
+ this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1, flush); // Paper
});
}
}
private void doSendPacket(Packet<?> packet, @Nullable PacketSendListener callbacks, ConnectionProtocol packetState, ConnectionProtocol currentState) {
+ // Paper start - add flush parameter
+ this.doSendPacket(packet, callbacks, packetState, currentState, true);
+ }
+ private void doSendPacket(Packet<?> packet, @Nullable PacketSendListener callbacks, ConnectionProtocol packetState, ConnectionProtocol currentState, boolean flush) {
+ // Paper end - add flush parameter
if (packetState != currentState) {
this.setProtocol(packetState);
}
@@ -321,7 +367,7 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
try {
// Paper end
- ChannelFuture channelfuture = this.channel.writeAndFlush(packet);
+ ChannelFuture channelfuture = flush ? this.channel.writeAndFlush(packet) : this.channel.write(packet); // Paper - add flush parameter
if (callbacks != null) {
channelfuture.addListener((future) -> {
@@ -376,6 +422,10 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
}
private boolean processQueue() {
if (this.queue.isEmpty()) return true;
+ // Paper start - make only one flush call per sendPacketQueue() call
+ final boolean needsFlush = this.canFlush;
+ boolean hasWrotePacket = false;
+ // Paper end - make only one flush call per sendPacketQueue() call
// If we are on main, we are safe here in that nothing else should be processing queue off main anymore
// But if we are not on main due to login/status, the parent is synchronized on packetQueue
java.util.Iterator<PacketHolder> iterator = this.queue.iterator();
@@ -383,16 +433,22 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
PacketHolder queued = iterator.next(); // poll -> peek
// Fix NPE (Spigot bug caused by handleDisconnection())
- if (queued == null) {
+ if (false && queued == null) { // Paper - diff on change, this logic is redundant: iterator guarantees ret of an element - on change, hook the flush logic here
return true;
}
Packet<?> packet = queued.packet;
if (!packet.isReady()) {
+ // Paper start - make only one flush call per sendPacketQueue() call
+ if (hasWrotePacket && (needsFlush || this.canFlush)) {
+ this.flush();
+ }
+ // Paper end - make only one flush call per sendPacketQueue() call
return false;
} else {
iterator.remove();
- this.sendPacket(packet, queued.listener);
+ this.sendPacket(packet, queued.listener, (!iterator.hasNext() && (needsFlush || this.canFlush)) ? Boolean.TRUE : Boolean.FALSE); // Paper - make only one flush call per sendPacketQueue() call
+ hasWrotePacket = true; // Paper - make only one flush call per sendPacketQueue() call
}
}
return true;