3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 12:30:06 +01:00
Paper/Spigot-Server-Patches/0384-Check-Drowned-for-Villager-Aggression-Config.patch
Aikar eb38e51ee0
Fix "prevent players from moving into unloaded chunks"
it used public method instead of private, and moved to world config

also improved the implementation to not use obfuscated stuff

Also removed the Fix Double chest conversion patch since its
fixed in other ways in vanilla
2018-10-23 21:13:58 -04:00

37 Zeilen
1.9 KiB
Diff

From 7ac07ac07ac07ac07ac07ac07ac07ac07ac07ac0 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Wed, 10 Oct 2018 21:22:44 -0500
Subject: [PATCH] Check Drowned for Villager Aggression Config
diff --git a/src/main/java/net/minecraft/server/EntityDrowned.java b/src/main/java/net/minecraft/server/EntityDrowned.java
index 7ac07ac07ac0..7ac07ac07ac0 100644
--- a/src/main/java/net/minecraft/server/EntityDrowned.java
+++ b/src/main/java/net/minecraft/server/EntityDrowned.java
@@ -27,7 +27,7 @@ public class EntityDrowned extends EntityZombie implements IRangedEntity {
this.goalSelector.a(7, new PathfinderGoalRandomStroll(this, 1.0D));
this.targetSelector.a(1, new PathfinderGoalHurtByTarget(this, true, new Class[]{EntityDrowned.class}));
this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget(this, EntityHuman.class, 10, true, false, new EntityDrowned.b(this)));
- this.targetSelector.a(3, new PathfinderGoalNearestAttackableTarget(this, EntityVillager.class, false));
+ if ( world.spigotConfig.zombieAggressiveTowardsVillager ) this.targetSelector.a(3, new PathfinderGoalNearestAttackableTarget(this, EntityVillager.class, false)); // Paper
this.targetSelector.a(3, new PathfinderGoalNearestAttackableTarget(this, EntityIronGolem.class, true));
this.targetSelector.a(5, new PathfinderGoalNearestAttackableTarget(this, EntityTurtle.class, 10, true, false, EntityTurtle.bC));
}
@@ -231,9 +231,10 @@ public class EntityDrowned extends EntityZombie implements IRangedEntity {
return this.a.f(entityhuman);
}
- // $FF: synthetic method
- public boolean test(@Nullable Object object) {
- return this.a((EntityHuman)object);
+ // Paper start - decompile error
+ public boolean test(@Nullable EntityHuman entityhuman) {
+ return this.a(entityhuman);
+ // Paper end
}
}
--
2.19.1