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Paper/patches/server/0611-Oprimise-map-impl-for-tracked-players.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

22 Zeilen
1.3 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Fri, 19 Feb 2021 22:51:52 -0800
Subject: [PATCH] Oprimise map impl for tracked players
Reference2BooleanOpenHashMap is going to have
better lookups than HashMap.
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index 68a1cc5f4f7f5997dfb7d40647e3e027c23ffb14..77f064fb4437c1d98cf91dde98d4d88b28afa7c8 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -1529,7 +1529,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
final Entity entity;
private final int range;
SectionPos lastSectionPos;
- public final Set<ServerPlayerConnection> seenBy = Sets.newIdentityHashSet();
+ public final Set<ServerPlayerConnection> seenBy = new it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet<>(); // Paper - Perf: optimise map impl
public TrackedEntity(final Entity entity, final int i, final int j, final boolean flag) {
this.serverEntity = new ServerEntity(ChunkMap.this.level, entity, j, flag, this::broadcast, this.seenBy); // CraftBukkit