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The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
22 Zeilen
1.3 KiB
Diff
22 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Fri, 19 Feb 2021 22:51:52 -0800
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Subject: [PATCH] Oprimise map impl for tracked players
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Reference2BooleanOpenHashMap is going to have
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better lookups than HashMap.
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 68a1cc5f4f7f5997dfb7d40647e3e027c23ffb14..77f064fb4437c1d98cf91dde98d4d88b28afa7c8 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -1529,7 +1529,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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final Entity entity;
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private final int range;
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SectionPos lastSectionPos;
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- public final Set<ServerPlayerConnection> seenBy = Sets.newIdentityHashSet();
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+ public final Set<ServerPlayerConnection> seenBy = new it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet<>(); // Paper - Perf: optimise map impl
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public TrackedEntity(final Entity entity, final int i, final int j, final boolean flag) {
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this.serverEntity = new ServerEntity(ChunkMap.this.level, entity, j, flag, this::broadcast, this.seenBy); // CraftBukkit
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