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Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: zml <zml@stellardrift.ca> Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
43 Zeilen
2.5 KiB
Diff
43 Zeilen
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Paul Sauve <paul@burngames.net>
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Date: Sun, 14 Jul 2019 21:05:03 -0500
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Subject: [PATCH] Do less work if we have a custom Bukkit generator
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If the Bukkit generator already has a spawn, use it immediately instead
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of spending time generating one that we won't use
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 04a149a4902790c6b6d3c54a1738fb0cf2d462f9..410e63e4d15fa6ba85683694444cd49c53446574 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -509,12 +509,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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} else if (flag1) {
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iworlddataserver.setSpawn(BlockPosition.ZERO.up(), 0.0F);
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} else {
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- WorldChunkManager worldchunkmanager = chunkgenerator.getWorldChunkManager();
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- Random random = new Random(worldserver.getSeed());
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- BlockPosition blockposition = worldchunkmanager.a(0, worldserver.getSeaLevel(), 0, 256, (biomebase) -> {
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- return biomebase.b().b();
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- }, random);
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- ChunkCoordIntPair chunkcoordintpair = blockposition == null ? new ChunkCoordIntPair(0, 0) : new ChunkCoordIntPair(blockposition);
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+ // Paper start - moved down
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// CraftBukkit start
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if (worldserver.generator != null) {
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Random rand = new Random(worldserver.getSeed());
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@@ -530,6 +525,15 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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}
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}
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// CraftBukkit end
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+ // Paper start - if the generator created a spawn for us, then there is no need for us to also create a spawn -
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+ // only do it if the generator did not
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+ WorldChunkManager worldchunkmanager = chunkgenerator.getWorldChunkManager();
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+ Random random = new Random(worldserver.getSeed());
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+ BlockPosition blockposition = worldchunkmanager.a(0, worldserver.getSeaLevel(), 0, 256, (biomebase) -> {
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+ return biomebase.b().b();
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+ }, random);
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+ ChunkCoordIntPair chunkcoordintpair = blockposition == null ? new ChunkCoordIntPair(0, 0) : new ChunkCoordIntPair(blockposition);
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+ // Paper end
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if (blockposition == null) {
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MinecraftServer.LOGGER.warn("Unable to find spawn biome");
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