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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:a339310c
#755: Fix NPE when calling getInventory() for virtual EnderChests2577f9bf
Increase outdated build delay1dabfdc8
#754: Fix pre-1.16 serialized SkullMeta being broken on 1.16+, losing textures
35 Zeilen
1.7 KiB
Diff
35 Zeilen
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 11 Mar 2018 14:13:33 -0400
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Subject: [PATCH] Disable Explicit Network Manager Flushing
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This seems completely pointless, as packet dispatch uses .writeAndFlush.
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Things seem to work fine without explicit flushing, but incase issues arise,
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provide a System property to re-enable it using improved logic of doing the
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flushing on the netty event loop, so it won't do the flush on the main thread.
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Renable flushing by passing -Dpaper.explicit-flush=true
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diff --git a/src/main/java/net/minecraft/server/NetworkManager.java b/src/main/java/net/minecraft/server/NetworkManager.java
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index aeee6bfbc1c0113beef35bf33e8c6928a1db2844..2fda6f6965916e99e603ff87af4226b5ab8417ee 100644
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--- a/src/main/java/net/minecraft/server/NetworkManager.java
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+++ b/src/main/java/net/minecraft/server/NetworkManager.java
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@@ -63,6 +63,7 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
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// Paper start - NetworkClient implementation
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public int protocolVersion;
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public java.net.InetSocketAddress virtualHost;
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+ private static boolean enableExplicitFlush = Boolean.getBoolean("paper.explicit-flush");
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// Paper end
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public NetworkManager(EnumProtocolDirection enumprotocoldirection) {
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@@ -230,7 +231,7 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
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}
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if (this.channel != null) {
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- this.channel.flush();
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+ if (enableExplicitFlush) this.channel.eventLoop().execute(() -> this.channel.flush()); // Paper - we don't need to explicit flush here, but allow opt in incase issues are found to a better version
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}
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if (this.t++ % 20 == 0) {
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