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https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 19:40:07 +01:00
7329e19ce5
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
e911c70f
SPIGOT-5542: Cancelling EntityToggleGlideEvent doesn't stop client from gliding
57 Zeilen
2.1 KiB
Diff
57 Zeilen
2.1 KiB
Diff
From 198291c913a117bd81a0494db8761ec597bccd4f Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Tue, 4 Sep 2018 15:02:00 -0500
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Subject: [PATCH] Expose attack cooldown methods for Player
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diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
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index 36748ccb73..308ac18f7e 100644
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--- a/src/main/java/net/minecraft/server/EntityHuman.java
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+++ b/src/main/java/net/minecraft/server/EntityHuman.java
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@@ -2123,14 +2123,17 @@ public abstract class EntityHuman extends EntityLiving {
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this.datawatcher.set(EntityHuman.bt, nbttagcompound);
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}
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+ public float getCooldownPeriod() { return this.ex(); } // Paper - OBFHELPER
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public float ex() {
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return (float) (1.0D / this.getAttributeInstance(GenericAttributes.ATTACK_SPEED).getValue() * 20.0D);
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}
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+ public float getCooledAttackStrength(float adjustTicks) { return s(adjustTicks); } // Paper - OBFHELPER
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public float s(float f) {
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return MathHelper.a(((float) this.aB + f) / this.ex(), 0.0F, 1.0F);
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}
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+ public void resetCooldown() { this.ey(); } // Paper - OBFHELPER
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public void ey() {
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this.aB = 0;
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index c1f3927164..352ef3669d 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -1937,6 +1937,20 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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getInventory().setItemInMainHand(hand);
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}
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+ // Paper start
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+ public float getCooldownPeriod() {
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+ return getHandle().getCooldownPeriod();
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+ }
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+
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+ public float getCooledAttackStrength(float adjustTicks) {
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+ return getHandle().getCooledAttackStrength(adjustTicks);
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+ }
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+
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+ public void resetCooldown() {
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+ getHandle().resetCooldown();
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+ }
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+ // Paper end
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+
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// Spigot start
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private final Player.Spigot spigot = new Player.Spigot()
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{
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--
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2.25.0
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