3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-15 11:00:06 +01:00
Paper/Spigot-Server-Patches/0217-Allow-spawning-Item-entities-with-World.spawnEntity.patch
Jake Potrebic a981965852 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
b302317a SPIGOT-5877: Add scaffolding for custom dimensions and biomes
ccccb625 SPIGOT-6417: Add Creeper fuse ticks API

CraftBukkit Changes:
0e26ddb6 SPIGOT-5877: Add scaffolding for custom dimensions and biomes
170d6feb SPIGOT-6417: Add Creeper fuse ticks API
2021-04-11 11:16:40 +02:00

25 Zeilen
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 4 Jun 2018 20:39:20 -0400
Subject: [PATCH] Allow spawning Item entities with World.spawnEntity
This API has more capabilities than .dropItem with the Consumer function
Item can be set inside of the Consumer pre spawn function.
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 89858fe2e0258dd93176afcfe39beda2cdc5d432..56ef4cd95ab9d8a21ba45f3170cdc214182966fa 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -1522,6 +1522,10 @@ public class CraftWorld implements World {
if (Boat.class.isAssignableFrom(clazz)) {
entity = new EntityBoat(world, x, y, z);
entity.setPositionRotation(x, y, z, yaw, pitch);
+ // Paper start
+ } else if (org.bukkit.entity.Item.class.isAssignableFrom(clazz)) {
+ entity = new EntityItem(world, x, y, z, new net.minecraft.world.item.ItemStack(net.minecraft.world.item.Item.getItemOf(net.minecraft.world.level.block.Blocks.DIRT)));
+ // Paper end
} else if (FallingBlock.class.isAssignableFrom(clazz)) {
entity = new EntityFallingBlock(world, x, y, z, world.getType(new BlockPosition(x, y, z)));
} else if (Projectile.class.isAssignableFrom(clazz)) {