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Paper/Spigot-Server-Patches/0326-Limit-Client-Sign-length-more.patch
Shane Freeder 0ea3083817
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
1e843b72 #510: Add NamespacedKey#fromString() to fetch from user input
a4d18241 #581: Add methods to modify despawn delay for wandering villagers

CraftBukkit Changes:
0cd8f19f #802: Add methods to modify despawn delay for wandering villagers
d5c5d998 SPIGOT-6362: ConcurrentModificationException: null --> Server Crash
8c7d69fe SPIGOT-5228: Entities that are removed during chunk unloads are not properly removed from the chunk.
2021-02-16 17:13:49 +00:00

55 Zeilen
3.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 27 Feb 2019 22:18:40 -0500
Subject: [PATCH] Limit Client Sign length more
modified clients can send more data from the client
to the server and it would get stored on the sign as sent.
Mojang has a limit of 384 which is much higher than reasonable.
the client can barely render around 16 characters as-is, but formatting
codes can get it to be more than 16 actual length.
Set a limit of 80 which should give an average of 16 characters 2
sets of legacy formatting codes which should be plenty for all uses.
This does not strip any existing data from the NBT as plugins
may use this for storing data out of the rendered area.
it only impacts data sent from the client.
Set -DPaper.maxSignLength=XX to change limit or -1 to disable
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 42c6a55e76944dc78ee7b18cc95c418315b4250a..800f6de16d5c0fe8fd0e8997e0f66fd494e2852f 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -108,6 +108,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
private int E;
private int receivedMovePackets;
private int processedMovePackets;
+ private static final int MAX_SIGN_LINE_LENGTH = Integer.getInteger("Paper.maxSignLength", 80);
private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit
public PlayerConnection(MinecraftServer minecraftserver, NetworkManager networkmanager, EntityPlayer entityplayer) {
@@ -2706,7 +2707,17 @@ public class PlayerConnection implements PacketListenerPlayIn {
String[] lines = new String[4];
for (int i = 0; i < list.size(); ++i) {
- lines[i] = SharedConstants.filterAllowedChatCharacters(list.get(i)); // Paper - Replaced with anvil color stripping method to stop exploits that allow colored signs to be created.
+ // Paper start - cap line length - modified clients can send longer data than normal
+ String currentLine = list.get(i);
+ if (MAX_SIGN_LINE_LENGTH > 0 && currentLine.length() > MAX_SIGN_LINE_LENGTH) {
+ // This handles multibyte characters as 1
+ int offset = currentLine.codePoints().limit(MAX_SIGN_LINE_LENGTH).map(Character::charCount).sum();
+ if (offset < currentLine.length()) {
+ list.set(i, currentLine = currentLine.substring(0, offset));
+ }
+ }
+ // Paper end
+ lines[i] = SharedConstants.filterAllowedChatCharacters(currentLine); // Paper - Replaced with anvil color stripping method to stop exploits that allow colored signs to be created.
}
SignChangeEvent event = new SignChangeEvent((org.bukkit.craftbukkit.block.CraftBlock) player.getWorld().getBlockAt(x, y, z), this.server.getPlayer(this.player), lines);
this.server.getPluginManager().callEvent(event);