3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 12:30:06 +01:00
Paper/Spigot-Server-Patches/0285-Prevent-mob-spawning-from-loading-generating-chunks.patch
Gabscap 7ae47d4eb3
[CI-SKIP] Remove Waving banner fix (#4786)
Mojang fixed it in MC-63720
2020-11-19 10:15:16 -05:00

33 Zeilen
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 12 Sep 2018 21:12:57 -0400
Subject: [PATCH] Prevent mob spawning from loading/generating chunks
also prevents if out of world border bounds
diff --git a/src/main/java/net/minecraft/server/SpawnerCreature.java b/src/main/java/net/minecraft/server/SpawnerCreature.java
index 0ecdfd45073235b7b01e84f4490f17088c4ee675..60f0301747ff2363007791432471c20471d79f01 100644
--- a/src/main/java/net/minecraft/server/SpawnerCreature.java
+++ b/src/main/java/net/minecraft/server/SpawnerCreature.java
@@ -143,9 +143,9 @@ public final class SpawnerCreature {
StructureManager structuremanager = worldserver.getStructureManager();
ChunkGenerator chunkgenerator = worldserver.getChunkProvider().getChunkGenerator();
int i = blockposition.getY();
- IBlockData iblockdata = ichunkaccess.getType(blockposition);
+ IBlockData iblockdata = worldserver.getTypeIfLoadedAndInBounds(blockposition); // Paper - don't load chunks for mob spawn
- if (!iblockdata.isOccluding(ichunkaccess, blockposition)) {
+ if (iblockdata != null && !iblockdata.isOccluding(ichunkaccess, blockposition)) { // Paper - don't load chunks for mob spawn
BlockPosition.MutableBlockPosition blockposition_mutableblockposition = new BlockPosition.MutableBlockPosition();
int j = 0;
int k = 0;
@@ -174,7 +174,7 @@ public final class SpawnerCreature {
if (entityhuman != null) {
double d2 = entityhuman.h(d0, (double) i, d1);
- if (a(worldserver, ichunkaccess, blockposition_mutableblockposition, d2)) {
+ if (a(worldserver, ichunkaccess, blockposition_mutableblockposition, d2) && worldserver.isLoadedAndInBounds(blockposition_mutableblockposition)) { // Paper - don't load chunks for mob spawn
if (biomesettingsmobs_c == null) {
biomesettingsmobs_c = a(worldserver, structuremanager, chunkgenerator, enumcreaturetype, worldserver.random, (BlockPosition) blockposition_mutableblockposition);
if (biomesettingsmobs_c == null) {