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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-16 19:40:07 +01:00
Paper/Spigot-Server-Patches/0435-Optimize-Collision-to-not-load-chunks.patch
Aikar c0d07c1b67
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
f009c3dd SPIGOT-5810, SPIGOT-5835: 'Better' handling of Player.isOnGround
e677c370 Update ECJ version
5058a35d SPIGOT-5860: Item.setItemStack should be NotNull

CraftBukkit Changes:
d77f4d9b SPIGOT-5810, SPIGOT-5835: 'Better' handling of Player.isOnGround
53c95627 SPIGOT-5865: Piglin does not trigger EntityPickupItemEvent
2ab04d24 Update ECJ version
7884e079 SPIGOT-5868: Blocks do not tick in custom nether / end
2a848286 SPIGOT-5863: Don't check colour in scoreboard length validation
f2cbce30 SPIGOT-5866: Beehive unknown TargetReason

Spigot Changes:
ad703da0 SPIGOT-5870: /plugins "website" field shows "version"
1a27cfd8 #98: Improve output of /plugins command using text components
732d5bab Disable checkstyle in Spigot blocks
0199a9a6 #97: Add Memory Usage to Ticks Per Second Command.
33ea98fc SPIGOT-5858: NPE: Joining the server with an invalid dimension
2020-06-27 21:54:05 -04:00

136 Zeilen
8.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 2 Apr 2020 02:37:57 -0400
Subject: [PATCH] Optimize Collision to not load chunks
The collision code takes an AABB and generates a cuboid of checks rather
than a cylinder, so at high velocity this can generate a lot of chunk checks.
Treat an unloaded chunk as a collision for entities, and also for players if
the "prevent moving into unloaded chunks" setting is enabled.
If that serting is not enabled, collisions will be ignored for players, since
movement will load only the chunk the player enters anyways and avoids loading
massive amounts of surrounding chunks due to large AABB lookups.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index d4bb4e73ce8867ce56dce0ea84dea2dff91846d4..8f1e8728502d1dcae1fb538875f72460fc926d7c 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -80,6 +80,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
private CraftEntity bukkitEntity;
PlayerChunkMap.EntityTracker tracker; // Paper
+ boolean collisionLoadChunks = false; // Paper
Throwable addedToWorldStack; // Paper - entity debug
public CraftEntity getBukkitEntity() {
if (bukkitEntity == null) {
diff --git a/src/main/java/net/minecraft/server/ICollisionAccess.java b/src/main/java/net/minecraft/server/ICollisionAccess.java
index b27260270de80de371a5a71fa0516aa43c44c83e..1cc40b1f0af9e617b2a71bcc442543e10b2dc61a 100644
--- a/src/main/java/net/minecraft/server/ICollisionAccess.java
+++ b/src/main/java/net/minecraft/server/ICollisionAccess.java
@@ -46,7 +46,9 @@ public interface ICollisionAccess extends IBlockAccess {
}
default boolean b(@Nullable Entity entity, AxisAlignedBB axisalignedbb, Predicate<Entity> predicate) {
+ try { if (entity != null) entity.collisionLoadChunks = true; // Paper
return this.d(entity, axisalignedbb, predicate).allMatch(VoxelShape::isEmpty);
+ } finally { if (entity != null) entity.collisionLoadChunks = false; } // Paper
}
Stream<VoxelShape> c(@Nullable Entity entity, AxisAlignedBB axisalignedbb, Predicate<Entity> predicate);
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 56cd5396f27f8f582f17bd74b8a72379557d7e8f..cac27c509dd3bec9f7feabf5804d1140055b1c6e 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -724,6 +724,7 @@ public abstract class PlayerList {
entityplayer1.forceSetPositionRotation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
// CraftBukkit end
+ worldserver.getChunkProvider().addTicket(TicketType.POST_TELEPORT, new ChunkCoordIntPair(location.getBlockX() >> 4, location.getBlockZ() >> 4), 1, entityplayer.getId()); // Paper
while (avoidSuffocation && !worldserver1.getCubes(entityplayer1) && entityplayer1.locY() < 256.0D) {
entityplayer1.setPosition(entityplayer1.locX(), entityplayer1.locY() + 1.0D, entityplayer1.locZ());
}
diff --git a/src/main/java/net/minecraft/server/VoxelShapeSpliterator.java b/src/main/java/net/minecraft/server/VoxelShapeSpliterator.java
index 4967d1ebd109c462a322e4829d01ff519d1b5366..ed0f3ddbcb7d6ce8a59ae3829f4cb11ae75046cb 100644
--- a/src/main/java/net/minecraft/server/VoxelShapeSpliterator.java
+++ b/src/main/java/net/minecraft/server/VoxelShapeSpliterator.java
@@ -9,13 +9,13 @@ import javax.annotation.Nullable;
public class VoxelShapeSpliterator extends AbstractSpliterator<VoxelShape> {
@Nullable
- private final Entity a;
+ private final Entity a; final Entity getEntity() { return this.a; } // Paper - OBFHELPER
private final AxisAlignedBB b;
private final VoxelShapeCollision c;
private final CursorPosition d;
- private final BlockPosition.MutableBlockPosition e;
+ private final BlockPosition.MutableBlockPosition e; final BlockPosition.MutableBlockPosition getMutablePos() { return this.e; } // Paper - OBFHELPER
private final VoxelShape f;
- private final ICollisionAccess g;
+ private final ICollisionAccess g; final ICollisionAccess getCollisionAccess() { return this.g; } // Paper - OBFHELPER
private boolean h;
private final BiPredicate<IBlockData, BlockPosition> i;
@@ -52,23 +52,37 @@ public class VoxelShapeSpliterator extends AbstractSpliterator<VoxelShape> {
boolean a(Consumer<? super VoxelShape> consumer) {
while (true) {
if (this.d.a()) {
- int i = this.d.b();
- int j = this.d.c();
- int k = this.d.d();
+ int i = this.d.b(); final int x = i;
+ int j = this.d.c(); final int y = j;
+ int k = this.d.d(); final int z = k;
int l = this.d.e();
if (l == 3) {
continue;
}
- IBlockAccess iblockaccess = this.a(i, k);
-
- if (iblockaccess == null) {
+ // Paper start - ensure we don't load chunks
+ Entity entity = this.getEntity();
+ BlockPosition.MutableBlockPosition blockposition_mutableblockposition = this.getMutablePos();
+ boolean far = entity != null && MCUtil.distanceSq(entity.locX(), y, entity.locZ(), x, y, z) > 14;
+ blockposition_mutableblockposition.setValues(x, y, z);
+
+ boolean isRegionLimited = this.getCollisionAccess() instanceof RegionLimitedWorldAccess;
+ IBlockData iblockdata = isRegionLimited ? Blocks.VOID_AIR.getBlockData() : ((!far && entity instanceof EntityPlayer) || (entity != null && entity.collisionLoadChunks)
+ ? this.getCollisionAccess().getType(blockposition_mutableblockposition)
+ : this.getCollisionAccess().getTypeIfLoaded(blockposition_mutableblockposition)
+ );
+
+ if (iblockdata == null) {
+ if (!(entity instanceof EntityPlayer) || entity.world.paperConfig.preventMovingIntoUnloadedChunks) {
+ VoxelShape voxelshape3 = VoxelShapes.of(far ? entity.getBoundingBox() : new AxisAlignedBB(new BlockPosition(x, y, z)));
+ consumer.accept(voxelshape3);
+ return true;
+ }
continue;
}
-
- this.e.d(i, j, k);
- IBlockData iblockdata = iblockaccess.getType(this.e);
+ // Paper - moved up
+ // Paper end
if (!this.i.test(iblockdata, this.e) || l == 1 && !iblockdata.d() || l == 2 && !iblockdata.a(Blocks.MOVING_PISTON)) {
continue;
diff --git a/src/main/java/net/minecraft/server/VoxelShapes.java b/src/main/java/net/minecraft/server/VoxelShapes.java
index b6e2a3d8d0cf510f497c6f974356fafaf2adc13b..4acde367542247627574fdeb586fb8c9087eef1a 100644
--- a/src/main/java/net/minecraft/server/VoxelShapes.java
+++ b/src/main/java/net/minecraft/server/VoxelShapes.java
@@ -239,7 +239,8 @@ public final class VoxelShapes {
if (k2 < 3) {
blockposition_mutableblockposition.a(enumaxiscycle1, i2, j2, l1);
- IBlockData iblockdata = iworldreader.getType(blockposition_mutableblockposition);
+ IBlockData iblockdata = iworldreader.getTypeIfLoaded(blockposition_mutableblockposition); // Paper
+ if (iblockdata == null) return 0.0D; // Paper
if ((k2 != 1 || iblockdata.d()) && (k2 != 2 || iblockdata.a(Blocks.MOVING_PISTON))) {
d0 = iblockdata.b((IBlockAccess) iworldreader, blockposition_mutableblockposition, voxelshapecollision).a(enumdirection_enumaxis2, axisalignedbb.d((double) (-blockposition_mutableblockposition.getX()), (double) (-blockposition_mutableblockposition.getY()), (double) (-blockposition_mutableblockposition.getZ())), d0);