Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 11:30:06 +01:00
986ebc68fc
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
983305bb
SPIGOT-5856: Soul Campfire BlockState cannot be cast to Campfire
54 Zeilen
3.2 KiB
Diff
54 Zeilen
3.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Lucavon <lucavonlp@gmail.com>
|
|
Date: Tue, 23 Jul 2019 20:29:20 -0500
|
|
Subject: [PATCH] Configurable projectile relative velocity
|
|
|
|
This patch adds an option "disable relative projectile velocity", which, when
|
|
nabled, will cause projectiles to ignore the shooter's current velocity,
|
|
like they did in Minecraft 1.8 and prior.
|
|
If a player is falling, for example, their shooting range will be drastically
|
|
reduced, as a downwards velocity is applied to the projectile. This prevents
|
|
players from saving themselves from falling off floating islands, for example,
|
|
as a thrown ender pearl will not make it back to the island, while it would
|
|
have in 1.8.
|
|
|
|
While this could easily be done with plugins, too, there are multiple problems:
|
|
P1) If multiple plugins cancel the velocity by subtracting the shooter's velocity
|
|
from the projectile's velocity, the projectile's velocity would be different.
|
|
As there's no way to detect whether the projectile's velocity has already been
|
|
adjusted to ignore the player's velocity, plugins can't not do it if it's not
|
|
necessary.
|
|
P2) I've noticed some inconsistencies, e.g. weird velocity when shooting while
|
|
using an elytra. Checking for those inconsistencies is possible, but not as
|
|
efficient as just not applying the velocity in the first place.
|
|
P3) Solutions for 1) and especially 2) might not be future-proof, while this
|
|
server-internal fix makes this change future-proof.
|
|
|
|
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
index 16727e92f591725c8f8cefb250b7ab8c64a19472..a6e68b2ab8890d9d2a842ca0a6b565a1831fed6b 100644
|
|
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
|
|
@@ -509,4 +509,9 @@ public class PaperWorldConfig {
|
|
}
|
|
log("Anti-Xray: " + (antiXray ? "enabled" : "disabled") + " / Engine Mode: " + engineMode.getDescription() + " / Up to " + ((maxChunkSectionIndex + 1) * 16) + " blocks / Update Radius: " + updateRadius);
|
|
}
|
|
+
|
|
+ public boolean disableRelativeProjectileVelocity;
|
|
+ private void disableRelativeProjectileVelocity() {
|
|
+ disableRelativeProjectileVelocity = getBoolean("game-mechanics.disable-relative-projectile-velocity", false);
|
|
+ }
|
|
}
|
|
diff --git a/src/main/java/net/minecraft/server/IProjectile.java b/src/main/java/net/minecraft/server/IProjectile.java
|
|
index ef7e036943bfbd869bd5d71bcb2ecc6c35c18294..a961f5d5d4f56cc43d883862e50e3430a2138968 100644
|
|
--- a/src/main/java/net/minecraft/server/IProjectile.java
|
|
+++ b/src/main/java/net/minecraft/server/IProjectile.java
|
|
@@ -114,7 +114,7 @@ public abstract class IProjectile extends Entity {
|
|
this.shoot((double) f5, (double) f6, (double) f7, f3, f4);
|
|
Vec3D vec3d = entity.getMot();
|
|
|
|
- this.setMot(this.getMot().add(vec3d.x, entity.isOnGround() ? 0.0D : vec3d.y, vec3d.z));
|
|
+ if (!entity.world.paperConfig.disableRelativeProjectileVelocity) this.setMot(this.getMot().add(vec3d.x, entity.isOnGround() ? 0.0D : vec3d.y, vec3d.z)); // Paper - allow disabling relative velocity
|
|
}
|
|
|
|
protected void a(MovingObjectPosition movingobjectposition) {
|