Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
e105354330
Also fixes EntityBreakDoorEvent not having the correct 'to' block data Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of just using the 'air' state.
112 Zeilen
3.4 KiB
Diff
112 Zeilen
3.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jakub Zacek <dawon@dawon.eu>
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Date: Sun, 24 Apr 2022 22:56:31 +0200
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Subject: [PATCH] Add PlayerInventorySlotChangeEvent
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diff --git a/src/main/java/io/papermc/paper/event/player/PlayerInventorySlotChangeEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerInventorySlotChangeEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..0a3e3b56b754d8838674c88105bd1312b96eb69d
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/event/player/PlayerInventorySlotChangeEvent.java
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@@ -0,0 +1,99 @@
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+package io.papermc.paper.event.player;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.bukkit.inventory.Inventory;
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+import org.bukkit.inventory.ItemStack;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Called when a slot contents change in a player's inventory.
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+ */
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+public class PlayerInventorySlotChangeEvent extends PlayerEvent {
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+ private static final HandlerList handlers = new HandlerList();
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+ private final int rawSlot;
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+ private final int slot;
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+ private final ItemStack oldItemStack;
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+ private final ItemStack newItemStack;
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+ private boolean triggerAdvancements = true;
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+
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+ public PlayerInventorySlotChangeEvent(@NotNull Player player, int rawSlot, @NotNull ItemStack oldItemStack, @NotNull ItemStack newItemStack) {
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+ super(player);
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+ this.rawSlot = rawSlot;
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+ this.slot = player.getOpenInventory().convertSlot(rawSlot);
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+ this.oldItemStack = oldItemStack;
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+ this.newItemStack = newItemStack;
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+ }
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+
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+ /**
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+ * The raw slot number that was changed.
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+ *
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+ * @return The raw slot number.
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+ */
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+ public int getRawSlot() {
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+ return rawSlot;
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+ }
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+
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+ /**
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+ * The slot number that was changed, ready for passing to
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+ * {@link Inventory#getItem(int)}. Note that there may be two slots with
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+ * the same slot number, since a view links two different inventories.
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+ * <p>
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+ * If no inventory is opened, internal crafting view is used for conversion.
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+ *
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+ * @return The slot number.
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+ */
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+ public int getSlot() {
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+ return slot;
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+ }
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+
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+ /**
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+ * Clone of ItemStack that was in the slot before the change.
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+ *
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+ * @return The old ItemStack in the slot.
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+ */
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+ @NotNull
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+ public ItemStack getOldItemStack() {
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+ return oldItemStack;
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+ }
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+
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+ /**
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+ * Clone of ItemStack that is in the slot after the change.
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+ *
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+ * @return The new ItemStack in the slot.
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+ */
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+ @NotNull
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+ public ItemStack getNewItemStack() {
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+ return newItemStack;
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+ }
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+
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+ /**
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+ * Gets whether the slot change advancements will be triggered.
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+ *
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+ * @return Whether the slot change advancements will be triggered.
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+ */
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+ public boolean shouldTriggerAdvancements() {
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+ return triggerAdvancements;
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+ }
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+
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+ /**
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+ * Sets whether the slot change advancements will be triggered.
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+ *
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+ * @param triggerAdvancements Whether the slot change advancements will be triggered.
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+ */
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+ public void setShouldTriggerAdvancements(boolean triggerAdvancements) {
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+ this.triggerAdvancements = triggerAdvancements;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+}
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