Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 11:30:06 +01:00
03a4e7ac75
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 37262de8 PR-812: Add Registry#match(String) d6b40162 SPIGOT-4569: Add more BlockData API f9691891 PR-809: Throw a more clear error for BlockIterators with zero direction, add Vector#isZero() 91e79e19 PR-804: Added methods to get translation keys for materials, itemstacks and more 426b00d3 PR-795: Add new BiomeParameterPoint passed to BiomeProvider#getBiome 0e91ea52 SPIGOT-7224: Add events for brewing stands and campfires starting their actions CraftBukkit Changes: a50301aa5 Fix issues with fluid tag conversion and fluid #isTagged 6aeb5e4c3 SPIGOT-4569: Implement more BlockData API 7dbf862c2 PR-1131: Added methods to get translation keys for materials, itemstacks and more 7167588b1 PR-1117: Add new BiomeParameterPoint passed to BiomeProvider#getBiome 7c44152eb SPIGOT-7224: Add events for brewing stands and campfires starting their actions
26 Zeilen
1.3 KiB
Diff
26 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Jake Potrebic <jake.m.potrebic@gmail.com>
|
|
Date: Tue, 22 Mar 2022 09:50:40 -0700
|
|
Subject: [PATCH] fix player loottables running when mob loot gamerule is false
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
index 0c212a2136b4d275aa0d7e31af19f90d96cca2ac..833a431567693121acb9b4d8e8ecb71b9c583e1c 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
@@ -866,12 +866,14 @@ public class ServerPlayer extends Player {
|
|
}
|
|
}
|
|
}
|
|
+ if (this.shouldDropLoot() && this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBLOOT)) { // Paper - preserve this check from vanilla
|
|
// SPIGOT-5071: manually add player loot tables (SPIGOT-5195 - ignores keepInventory rule)
|
|
this.dropFromLootTable(damageSource, this.lastHurtByPlayerTime > 0);
|
|
for (org.bukkit.inventory.ItemStack item : this.drops) {
|
|
loot.add(item);
|
|
}
|
|
this.drops.clear(); // SPIGOT-5188: make sure to clear
|
|
+ } // Paper
|
|
|
|
Component defaultMessage = this.getCombatTracker().getDeathMessage();
|
|
|