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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 5efeb7bd Also update compiler version c13b867a Update some Maven plugin versions deb28d9f PR-837: Add more bell API e938d62a PR-819: Allow Player#sendBlockDamage() to specify a source entity 0e75532c PR-818: Add more Guardian API, particularly for its laser a10155aa PR-839: Add BlockData#rotate and BlockData#mirror 77e690b4 PR-836: Add missing API for explosive minecarts 60722059 PR-832: Allow getting chunks without generating them and optimize chunk data request for ungenerated chunks 0a2c4b4b PR-834: Add Player#sendHurtAnimation() CraftBukkit Changes: be8682aa8 Also update compiler version 08e305f5b Update some Maven plugin versions 187bdd463 PR-1160: Add more bell API 2f8e5bc7c PR-1145: Allow Player#sendBlockDamage() to specify a source entity bcbb61b36 PR-1144: Add more Guardian API, particularly for its laser 722ddff6d PR-1162: Add BlockData#rotate and BlockData#mirror 80998277c PR-1159: Add missing API for explosive minecarts 1fddefce1 PR-1155: Allow getting chunks without generating them and optimize chunk data request for ungenerated chunks 20e8a486f PR-1157: Add Player#sendHurtAnimation() Spigot Changes: b31949f2 Rebuild patches
35 Zeilen
1.5 KiB
Diff
35 Zeilen
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SoSeDiK <mrsosedik@gmail.com>
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Date: Tue, 11 Oct 2022 22:35:56 +0300
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Subject: [PATCH] Add LivingEntity#swingHand(EquipmentSlot) convenience method
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 08167783b6e4e7d393779c92500793518ee346a6..68248bf3d6c84cb6debd9ddd3c0623353bed71f0 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -1056,5 +1056,23 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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*/
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@Deprecated
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void setHurtDirection(float hurtDirection);
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+
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+ /**
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+ * Makes this entity swing their hand.
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+ *
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+ * <p>This method does nothing if this entity does not
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+ * have an animation for swinging their hand.
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+ *
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+ * @param hand hand to be swung, either {@link org.bukkit.inventory.EquipmentSlot#HAND} or {@link org.bukkit.inventory.EquipmentSlot#OFF_HAND}
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+ * @throws IllegalArgumentException if invalid hand is passed
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+ */
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+ default void swingHand(@NotNull org.bukkit.inventory.EquipmentSlot hand) {
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+ com.google.common.base.Preconditions.checkArgument(hand != null && hand.isHand(), String.format("Expected a valid hand, got \"%s\" instead!", hand));
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+ if (hand == org.bukkit.inventory.EquipmentSlot.HAND) {
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+ this.swingMainHand();
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+ } else {
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+ this.swingOffHand();
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+ }
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+ }
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// Paper end
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}
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