Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 03:20:07 +01:00
64ed429884
This is a pretty tiny update with very little changed. Recommended to update from 1.16.2 ASAP as 1.16.2 is now no longer supported. Plugins should mostly remain working as the NMS revision did not change.
39 Zeilen
2.1 KiB
Diff
39 Zeilen
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 6 Feb 2019 00:20:33 -0500
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Subject: [PATCH] BlockDestroyEvent
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Adds an event for when the server is going to destroy a current block,
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potentially causing it to drop. This event can be cancelled to avoid
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the block destruction, such as preventing signs from popping when
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floating in the air.
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This can replace many uses of BlockPhysicsEvent
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 5ae5caf23e9614bb506c8aa0d511e73c54abf903..4f38cba90c01cb7d076cf4de7a4e24e808cb1098 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -500,8 +500,20 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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return false;
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} else {
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Fluid fluid = this.getFluid(blockposition);
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+ // Paper start - while the above setAir method is named same and looks very similar
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+ // they are NOT used with same intent and the above should not fire this event. The above method is more of a BlockSetToAirEvent,
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+ // it doesn't imply destruction of a block that plays a sound effect / drops an item.
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+ boolean playEffect = true;
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+ if (com.destroystokyo.paper.event.block.BlockDestroyEvent.getHandlerList().getRegisteredListeners().length > 0) {
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+ com.destroystokyo.paper.event.block.BlockDestroyEvent event = new com.destroystokyo.paper.event.block.BlockDestroyEvent(MCUtil.toBukkitBlock(this, blockposition), fluid.getBlockData().createCraftBlockData(), flag);
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+ if (!event.callEvent()) {
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+ return false;
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+ }
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+ playEffect = event.playEffect();
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+ }
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+ // Paper end
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- if (!(iblockdata.getBlock() instanceof BlockFireAbstract)) {
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+ if (playEffect && !(iblockdata.getBlock() instanceof BlockFireAbstract)) { // Paper
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this.triggerEffect(2001, blockposition, Block.getCombinedId(iblockdata));
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}
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