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Paper/patches/server/0069-Configurable-spawn-chances-for-skeleton-horses.patch
Nassim Jahnke 7bd7b18811
Configurable feature seeds (#6531)
Co-authored-by: Thonk 30448663+ExcessiveAmountsOfZombies@users.noreply.github.com

Also includes an option to auto-generate random seeds for all features and add them to the config.
2021-09-01 09:54:41 +00:00

37 Zeilen
2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 22 Mar 2016 12:04:28 -0500
Subject: [PATCH] Configurable spawn chances for skeleton horses
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 9da18e568116a5279a7aa00023751e625bd5e9c0..eae8a876b05c17d87b3971f8f2568ae5379feddb 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -235,4 +235,12 @@ public class PaperWorldConfig {
log("Non Player Arrow Despawn Rate: " + nonPlayerArrowDespawnRate);
log("Creative Arrow Despawn Rate: " + creativeArrowDespawnRate);
}
+
+ public double skeleHorseSpawnChance;
+ private void skeleHorseSpawnChance() {
+ skeleHorseSpawnChance = getDouble("skeleton-horse-thunder-spawn-chance", 0.01D);
+ if (skeleHorseSpawnChance < 0) {
+ skeleHorseSpawnChance = 0.01D; // Vanilla value
+ }
+ }
}
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 41dab560595a6d052c82b4474d824a584756371a..5df7fe061fdfd7f1455cf283973be471d878ffb2 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -648,7 +648,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
blockposition = this.findLightningTargetAround(this.getBlockRandomPos(j, 0, k, 15));
if (this.isRainingAt(blockposition)) {
DifficultyInstance difficultydamagescaler = this.getCurrentDifficultyAt(blockposition);
- boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * 0.01D && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD);
+ boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * paperConfig.skeleHorseSpawnChance && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper
if (flag1) {
SkeletonHorse entityhorseskeleton = (SkeletonHorse) EntityType.SKELETON_HORSE.create((Level) this);