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https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 20:40:07 +01:00
54dd19b818
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 18cda936 Fix variant of unloadChunkRequest that was incorrectly never deprecated 00763e1b Deprecate some methods 35a83d54 SPIGOT-4572: Make default no permission message clearer 6163343d Fix some misplaced material enum entries 8736469c Fix typo in TechnicalPiston documentation CraftBukkit Changes:0c715b32
SPIGOT-4579: Shulker boxes not dropping in creative50fbc3f1
SPIGOT-4576: Fix attributes in itemstack internal data being lost8059a937
SPIGOT-4577: Fix loss of int/double custom tags when serialized to yaml07e504c3
Clarify exception thrown when setting drop chance for player inventory98b862ad
Fix duplicate iron golem add843cee65
Fix a bunch of duplicate EntityCombustEvent calls43855624
SPIGOT-4571: EntityCombustEvent not firing for phantoms
52 Zeilen
2.4 KiB
Diff
52 Zeilen
2.4 KiB
Diff
From d997ef86055ea6799457b447b3a0afd5919a94fb Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 10 Jun 2018 20:04:42 -0400
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Subject: [PATCH] Properly remove entities on dimension teleport
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To teleport an entity between dimensions, the server makes a copy
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and puts the copy in the new location, and marks the old one dead.
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If this method got called for the same world in the same tick,
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the entity would not have been removed from the UUID map, and the
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world readd would fail.
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This can be triggered even with a plugin if the entity is teleported
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twice in the same tick, from world A to B, then back from B to A.
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The re-add to A will fail to add the entity to the world. It will
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actually be there, but it will not be visible on the client until
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the server is restarted to re-try the add to world process again.
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This bug was unlikely to be seen by many due to the double teleport
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requirement, but plugins (such as my own) use this method to
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trigger a "reload" of the entity on the client.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index e64d032b7f..f54e9784c4 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -2608,7 +2608,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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}
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// CraftBukkit end */
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- this.world.kill(this);
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+ this.world.removeEntity(this); // Paper - Fully remove entity, can't have dupes in the UUID map
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this.dead = false;
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this.world.methodProfiler.enter("reposition");
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/* CraftBukkit start - Handled in calculateTarget
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 2920a276ca..a30b8e2cb3 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -998,6 +998,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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}
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protected void c(Entity entity) {
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+ if (!this.entitiesByUUID.containsKey(entity.getUniqueID()) && !entity.valid) return; // Paper - Already removed, dont fire twice - this looks like it can happen even without our changes
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super.c(entity);
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this.entitiesById.d(entity.getId());
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this.entitiesByUUID.remove(entity.getUniqueID());
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--
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2.20.1
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