Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 12:30:06 +01:00
595734a57e
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 01e22e09 Misc maven build updates 746f5324 #556: Allow sending messages from specific UUIDs 92b99cde #501: Add PersistentDataHolder to Chunk CraftBukkit Changes: 4ef13f94 Misc maven build updates 04639f5a #759: Allow sending messages from specific UUIDs 77c894a2 #672: Add PersistentDataHolder to Chunk Spigot Changes: 57bbdd8e Rebuild patches Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
114 Zeilen
5.7 KiB
Diff
114 Zeilen
5.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: CullanP <cullanpage@gmail.com>
|
|
Date: Thu, 3 Mar 2016 02:13:38 -0600
|
|
Subject: [PATCH] Avoid hopper searches if there are no items
|
|
|
|
Hoppers searching for items and minecarts is the most expensive part of hopper ticking.
|
|
We keep track of the number of minecarts and items in a chunk.
|
|
If there are no items in the chunk, we skip searching for items.
|
|
If there are no minecarts in the chunk, we skip searching for them.
|
|
|
|
Usually hoppers aren't near items, so we can skip most item searches.
|
|
And since minecart hoppers are used _very_ rarely near we can avoid alot of searching there.
|
|
|
|
Combined, this adds up a lot.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
|
|
index 4ff3eff58fa8007eca7eec22ef53d23705a98ed9..211e4353e88ad703c7f6aa8e416e6a50909bb3d7 100644
|
|
--- a/src/main/java/net/minecraft/server/Chunk.java
|
|
+++ b/src/main/java/net/minecraft/server/Chunk.java
|
|
@@ -85,6 +85,10 @@ public class Chunk implements IChunkAccess {
|
|
return removed;
|
|
}
|
|
}
|
|
+ // Track the number of minecarts and items
|
|
+ // Keep this synced with entitySlices.add() and entitySlices.remove()
|
|
+ private final int[] itemCounts = new int[16];
|
|
+ private final int[] inventoryEntityCounts = new int[16];
|
|
// Paper end
|
|
|
|
public Chunk(World world, ChunkCoordIntPair chunkcoordintpair, BiomeStorage biomestorage, ChunkConverter chunkconverter, TickList<Block> ticklist, TickList<FluidType> ticklist1, long i, @Nullable ChunkSection[] achunksection, @Nullable Consumer<Chunk> consumer) {
|
|
@@ -542,6 +546,13 @@ public class Chunk implements IChunkAccess {
|
|
entity.chunkZ = this.loc.z;
|
|
this.entities.add(entity); // Paper - per chunk entity list
|
|
this.entitySlices[k].add(entity);
|
|
+ // Paper start
|
|
+ if (entity instanceof EntityItem) {
|
|
+ itemCounts[k]++;
|
|
+ } else if (entity instanceof IInventory) {
|
|
+ inventoryEntityCounts[k]++;
|
|
+ }
|
|
+ // Paper end
|
|
entity.entitySlice = this.entitySlices[k]; // Paper
|
|
this.markDirty(); // Paper
|
|
}
|
|
@@ -574,6 +585,11 @@ public class Chunk implements IChunkAccess {
|
|
if (!this.entitySlices[i].remove(entity)) {
|
|
return;
|
|
}
|
|
+ if (entity instanceof EntityItem) {
|
|
+ itemCounts[i]--;
|
|
+ } else if (entity instanceof IInventory) {
|
|
+ inventoryEntityCounts[i]--;
|
|
+ }
|
|
entityCounts.decrement(entity.getMinecraftKeyString());
|
|
this.markDirty(); // Paper
|
|
// Paper end
|
|
@@ -857,6 +873,14 @@ public class Chunk implements IChunkAccess {
|
|
for (int k = i; k <= j; ++k) {
|
|
Iterator iterator = this.entitySlices[k].iterator(); // Spigot
|
|
|
|
+ // Paper start - Don't search for inventories if we have none, and that is all we want
|
|
+ /*
|
|
+ * We check if they want inventories by seeing if it is the static `IEntitySelector.d`
|
|
+ *
|
|
+ * Make sure the inventory selector stays in sync.
|
|
+ * It should be the one that checks `var1 instanceof IInventory && var1.isAlive()`
|
|
+ */
|
|
+ if (predicate == IEntitySelector.isInventory() && inventoryEntityCounts[k] <= 0) continue;
|
|
while (iterator.hasNext()) {
|
|
T entity = (T) iterator.next(); // CraftBukkit - decompile error
|
|
if (entity.shouldBeRemoved) continue; // Paper
|
|
@@ -876,9 +900,29 @@ public class Chunk implements IChunkAccess {
|
|
i = MathHelper.clamp(i, 0, this.entitySlices.length - 1);
|
|
j = MathHelper.clamp(j, 0, this.entitySlices.length - 1);
|
|
|
|
+ // Paper start
|
|
+ int[] counts;
|
|
+ if (EntityItem.class.isAssignableFrom(oclass)) {
|
|
+ counts = itemCounts;
|
|
+ } else if (IInventory.class.isAssignableFrom(oclass)) {
|
|
+ counts = inventoryEntityCounts;
|
|
+ } else {
|
|
+ counts = null;
|
|
+ }
|
|
+ // Paper end
|
|
for (int k = i; k <= j; ++k) {
|
|
+ if (counts != null && counts[k] <= 0) continue; // Paper - Don't check a chunk if it doesn't have the type we are looking for
|
|
Iterator iterator = this.entitySlices[k].iterator(); // Spigot
|
|
|
|
+ // Paper start - Don't search for inventories if we have none, and that is all we want
|
|
+ /*
|
|
+ * We check if they want inventories by seeing if it is the static `IEntitySelector.d`
|
|
+ *
|
|
+ * Make sure the inventory selector stays in sync.
|
|
+ * It should be the one that checks `var1 instanceof IInventory && var1.isAlive()`
|
|
+ */
|
|
+ if (predicate == IEntitySelector.isInventory() && inventoryEntityCounts[k] <= 0) continue;
|
|
+ // Paper end
|
|
while (iterator.hasNext()) {
|
|
T t0 = (T) iterator.next(); // CraftBukkit - decompile error
|
|
if (t0.shouldBeRemoved) continue; // Paper
|
|
diff --git a/src/main/java/net/minecraft/server/IEntitySelector.java b/src/main/java/net/minecraft/server/IEntitySelector.java
|
|
index 50f342c5f6e1ee5865646af0327567d7005a9ca5..7ba071a5cc14ef89dc005f4b9cebdc4cdef52532 100644
|
|
--- a/src/main/java/net/minecraft/server/IEntitySelector.java
|
|
+++ b/src/main/java/net/minecraft/server/IEntitySelector.java
|
|
@@ -11,6 +11,7 @@ public final class IEntitySelector {
|
|
public static final Predicate<Entity> c = (entity) -> {
|
|
return entity.isAlive() && !entity.isVehicle() && !entity.isPassenger();
|
|
};
|
|
+ public static final Predicate<Entity> isInventory() { return d; } // Paper - OBFHELPER
|
|
public static final Predicate<Entity> d = (entity) -> {
|
|
return entity instanceof IInventory && entity.isAlive();
|
|
};
|