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c5a10665b8
Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
40 Zeilen
1.5 KiB
Diff
40 Zeilen
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: oxygencraft <21054297+oxygencraft@users.noreply.github.com>
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Date: Sun, 25 Oct 2020 18:34:50 +1100
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Subject: [PATCH] Add getOfflinePlayerIfCached(String)
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 0b288cc080869efed42a28be682f7b68f8691416..ae594610d1c5665aa142522a9cbb97cf6e4d10f2 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -1963,6 +1963,28 @@ public final class CraftServer implements Server {
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return result;
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}
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+ // Paper start
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+ @Override
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+ @Nullable
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+ public OfflinePlayer getOfflinePlayerIfCached(String name) {
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+ Preconditions.checkArgument(name != null, "Name cannot be null");
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+ Preconditions.checkArgument(!name.isEmpty(), "Name cannot be empty");
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+
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+ OfflinePlayer result = getPlayerExact(name);
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+ if (result == null) {
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+ GameProfile profile = console.getProfileCache().getProfileIfCached(name);
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+
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+ if (profile != null) {
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+ result = getOfflinePlayer(profile);
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+ }
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+ } else {
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+ offlinePlayers.remove(result.getUniqueId());
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+ }
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+
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+ return result;
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+ }
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+ // Paper end
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+
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@Override
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public OfflinePlayer getOfflinePlayer(UUID id) {
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Preconditions.checkArgument(id != null, "UUID id cannot be null");
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