Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 20:40:07 +01:00
43 Zeilen
2.5 KiB
Diff
43 Zeilen
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Paul Sauve <paul@burngames.net>
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Date: Sun, 14 Jul 2019 21:05:03 -0500
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Subject: [PATCH] Do less work if we have a custom Bukkit generator
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If the Bukkit generator already has a spawn, use it immediately instead
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of spending time generating one that we won't use
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index d284ed9d1cc6ea3ee2e7878faf43184507f91186..728719e488444ada53698a4aa7ac66ded324bf67 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -690,12 +690,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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worldProperties.setSpawn(BlockPos.ZERO.above(80), 0.0F);
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} else {
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ChunkGenerator chunkgenerator = world.getChunkSource().getGenerator();
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- BiomeSource worldchunkmanager = chunkgenerator.getBiomeSource();
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- Random random = new Random(world.getSeed());
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- BlockPos blockposition = worldchunkmanager.findBiomeHorizontal(0, world.getSeaLevel(), 0, 256, (biomebase) -> {
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- return biomebase.getMobSettings().playerSpawnFriendly();
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- }, random);
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- ChunkPos chunkcoordintpair = blockposition == null ? new ChunkPos(0, 0) : new ChunkPos(blockposition);
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+ // Paper start - moved down
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// CraftBukkit start
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if (world.generator != null) {
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Random rand = new Random(world.getSeed());
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@@ -711,6 +706,15 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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}
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}
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// CraftBukkit end
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+ // Paper start - if the generator created a spawn for us, then there is no need for us to also create a spawn -
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+ // only do it if the generator did not
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+ BiomeSource worldchunkmanager = chunkgenerator.getBiomeSource();
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+ Random random = new Random(world.getSeed());
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+ BlockPos blockposition = worldchunkmanager.findBiomeHorizontal(0, world.getSeaLevel(), 0, 256, (biomebase) -> {
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+ return biomebase.getMobSettings().playerSpawnFriendly();
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+ }, random);
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+ ChunkPos chunkcoordintpair = blockposition == null ? new ChunkPos(0, 0) : new ChunkPos(blockposition);
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+ // Paper end
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if (blockposition == null) {
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MinecraftServer.LOGGER.warn("Unable to find spawn biome");
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