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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:a339310c
#755: Fix NPE when calling getInventory() for virtual EnderChests2577f9bf
Increase outdated build delay1dabfdc8
#754: Fix pre-1.16 serialized SkullMeta being broken on 1.16+, losing textures
22 Zeilen
1.0 KiB
Diff
22 Zeilen
1.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Tue, 3 Mar 2020 05:26:40 +0000
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Subject: [PATCH] Prevent teleporting dead entities
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 7dc2c389fba46867807d76f75fea9fd7264d82e3..d92b2bbfa1e2b284b624efd261d8803db1c4de2c 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -1235,6 +1235,10 @@ public class PlayerConnection implements PacketListenerPlayIn {
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}
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private void internalTeleport(double d0, double d1, double d2, float f, float f1, Set<PacketPlayOutPosition.EnumPlayerTeleportFlags> set) {
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+ if (player.dead) {
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+ LOGGER.info("Attempt to teleport dead player {} restricted", player.getName());
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+ return;
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+ }
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// CraftBukkit start
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if (Float.isNaN(f)) {
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f = 0;
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