Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-18 12:30:06 +01:00
52 Zeilen
2.6 KiB
Diff
52 Zeilen
2.6 KiB
Diff
--- a/net/minecraft/server/ItemBow.java
|
|
+++ b/net/minecraft/server/ItemBow.java
|
|
@@ -6,12 +6,16 @@
|
|
|
|
public ItemBow(Item.Info item_info) {
|
|
super(item_info);
|
|
+ // CraftBukkit start - obfuscator went a little crazy
|
|
+ /*
|
|
this.a(new MinecraftKey("pull"), (itemstack, world, entityliving) -> {
|
|
return entityliving == null ? 0.0F : (entityliving.dD().getItem() != Items.BOW ? 0.0F : (float) (itemstack.k() - entityliving.dE()) / 20.0F);
|
|
});
|
|
this.a(new MinecraftKey("pulling"), (itemstack, world, entityliving) -> {
|
|
return entityliving != null && entityliving.isHandRaised() && entityliving.dD() == itemstack ? 1.0F : 0.0F;
|
|
});
|
|
+ */
|
|
+ // CraftBukkit end
|
|
}
|
|
|
|
@Override
|
|
@@ -56,6 +60,13 @@
|
|
if (EnchantmentManager.getEnchantmentLevel(Enchantments.ARROW_FIRE, itemstack) > 0) {
|
|
entityarrow.setOnFire(100);
|
|
}
|
|
+ // CraftBukkit start
|
|
+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(entityhuman, itemstack, entityarrow, f);
|
|
+ if (event.isCancelled()) {
|
|
+ event.getProjectile().remove();
|
|
+ return;
|
|
+ }
|
|
+ // CraftBukkit end
|
|
|
|
itemstack.damage(1, entityhuman, (entityhuman1) -> {
|
|
entityhuman1.broadcastItemBreak(entityhuman.getRaisedHand());
|
|
@@ -64,7 +75,16 @@
|
|
entityarrow.fromPlayer = EntityArrow.PickupStatus.CREATIVE_ONLY;
|
|
}
|
|
|
|
- world.addEntity(entityarrow);
|
|
+ // CraftBukkit start
|
|
+ if (event.getProjectile() == entityarrow.getBukkitEntity()) {
|
|
+ if (!world.addEntity(entityarrow)) {
|
|
+ if (entityhuman instanceof EntityPlayer) {
|
|
+ ((EntityPlayer) entityhuman).getBukkitEntity().updateInventory();
|
|
+ }
|
|
+ return;
|
|
+ }
|
|
+ }
|
|
+ // CraftBukkit end
|
|
}
|
|
|
|
world.playSound((EntityHuman) null, entityhuman.locX(), entityhuman.locY(), entityhuman.locZ(), SoundEffects.ENTITY_ARROW_SHOOT, SoundCategory.PLAYERS, 1.0F, 1.0F / (ItemBow.i.nextFloat() * 0.4F + 1.2F) + f * 0.5F);
|