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f17519338b
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
100 Zeilen
3.0 KiB
Diff
100 Zeilen
3.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <blake.galbreath@gmail.com>
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Date: Fri, 14 May 2021 13:42:06 -0500
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Subject: [PATCH] Add Mob#lookAt API
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diff --git a/src/main/java/org/bukkit/entity/Mob.java b/src/main/java/org/bukkit/entity/Mob.java
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index 7eee2e561346ac1d672f9652edb78e76c910fc9d..11b6d1aba7d1f6ae1f3c822193486f5a1478e105 100644
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--- a/src/main/java/org/bukkit/entity/Mob.java
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+++ b/src/main/java/org/bukkit/entity/Mob.java
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@@ -27,6 +27,88 @@ public interface Mob extends LivingEntity, Lootable {
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* @return True if mob is exposed to daylight
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*/
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boolean isInDaylight();
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+
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+ /**
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+ * Instruct this Mob to look at a specific Location
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+ * <p>
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+ * Useful when implementing custom mob goals
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+ *
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+ * @param location location to look at
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+ */
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+ void lookAt(@NotNull org.bukkit.Location location);
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+
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+ /**
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+ * Instruct this Mob to look at a specific Location
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+ * <p>
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+ * Useful when implementing custom mob goals
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+ *
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+ * @param location location to look at
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+ * @param headRotationSpeed head rotation speed
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+ * @param maxHeadPitch max head pitch rotation
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+ */
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+ void lookAt(@NotNull org.bukkit.Location location, float headRotationSpeed, float maxHeadPitch);
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+
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+ /**
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+ * Instruct this Mob to look at a specific Entity
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+ * <p>
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+ * If a LivingEntity, look at eye location
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+ * <p>
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+ * Useful when implementing custom mob goals
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+ *
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+ * @param entity entity to look at
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+ */
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+ void lookAt(@NotNull Entity entity);
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+
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+ /**
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+ * Instruct this Mob to look at a specific Entity
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+ * <p>
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+ * If a LivingEntity, look at eye location
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+ * <p>
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+ * Useful when implementing custom mob goals
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+ *
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+ * @param entity entity to look at
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+ * @param headRotationSpeed head rotation speed
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+ * @param maxHeadPitch max head pitch rotation
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+ */
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+ void lookAt(@NotNull Entity entity, float headRotationSpeed, float maxHeadPitch);
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+
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+ /**
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+ * Instruct this Mob to look at a specific position
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+ * <p>
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+ * Useful when implementing custom mob goals
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+ *
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+ * @param x x coordinate
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+ * @param y y coordinate
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+ * @param z z coordinate
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+ */
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+ void lookAt(double x, double y, double z);
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+
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+ /**
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+ * Instruct this Mob to look at a specific position
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+ * <p>
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+ * Useful when implementing custom mob goals
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+ *
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+ * @param x x coordinate
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+ * @param y y coordinate
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+ * @param z z coordinate
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+ * @param headRotationSpeed head rotation speed
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+ * @param maxHeadPitch max head pitch rotation
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+ */
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+ void lookAt(double x, double y, double z, float headRotationSpeed, float maxHeadPitch);
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+
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+ /**
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+ * Gets the head rotation speed
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+ *
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+ * @return the head rotation speed
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+ */
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+ int getHeadRotationSpeed();
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+
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+ /**
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+ * Gets the max head pitch rotation
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+ *
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+ * @return the max head pitch rotation
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+ */
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+ int getMaxHeadPitch();
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// Paper end
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/**
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* Instructs this Mob to set the specified LivingEntity as its target.
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