3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 04:20:04 +01:00
Paper/patches/api/0466-Fix-equipment-slot-and-group-API.patch
Nassim Jahnke 52a05907c7
Updated Upstream (Bukkit/CraftBukkit) (#11543)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
97c59261 PR-1073: Make Biome an interface
a38581aa Fix further javadoc errors
8271c490 Fix javadoc error
8a9ecf29 PR-1072: Fix bad naming for Vault State methods
6dd58108 PR-1071: Make Fluid an interface and add missing entry
ed2cdfc3 PR-1070: Make Attribute an interface and align names with the new minecraft ones
63472efb PR-1069: Add missing winter drop experimental annotation to pale boats

CraftBukkit Changes:
7235ad7b0 PR-1501: Make Biome an interface
602904003 PR-1500: Rename implementation for Vault State methods
75f26f79f PR-1499: Make Fluid an interface and add missing entry
4cfd87adc PR-1498: Make Attribute an interface and align names with the new minecraft ones
6bb0db5cb SPIGOT-7928: ExactChoice acts as MaterialChoice
3eaf3a13c SPIGOT-7929: Error when setting EquippableComponent
abbf57bac SPIGOT-7930: Fix spawning entities with SummonEntityEffect
92d6ab6cf PR-1497: Move boat field rename entries to below key renaming, so that keys are also renamed
abfe292aa PR-1496: Use correct Fluid class on Tags type check
c7aab7fa7 SPIGOT-7923: Fix Dispenser logic to avoid firing empty projectiles
2024-10-31 23:44:34 +01:00

126 Zeilen
6.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 22 May 2024 10:00:19 -0700
Subject: [PATCH] Fix equipment slot and group API
Adds the following:
- Add missing 'body' slot group
- Expose LivingEntity#canUseSlot
Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
diff --git a/src/main/java/org/bukkit/attribute/AttributeModifier.java b/src/main/java/org/bukkit/attribute/AttributeModifier.java
index def473b6424da1e81448bd492b7fef46691eaf8c..027a7d3b6feb52f6c3424edc0820d29fdaf6ebae 100644
--- a/src/main/java/org/bukkit/attribute/AttributeModifier.java
+++ b/src/main/java/org/bukkit/attribute/AttributeModifier.java
@@ -130,6 +130,7 @@ public class AttributeModifier implements ConfigurationSerializable, Keyed {
*/
@Nullable
@Deprecated
+ @io.papermc.paper.annotation.DoNotUse // Paper
public EquipmentSlot getSlot() {
return slot == EquipmentSlotGroup.ANY ? null : slot.getExample();
}
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 51a428473e702be3ab79bd1e579d1114f747791b..68c08e7a212bc3e3885f9b5a4d9aef85fcb3b029 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -1457,4 +1457,15 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
*/
void setBodyYaw(float bodyYaw);
// Paper end - body yaw API
+
+ // Paper start - Expose canUseSlot
+ /**
+ * Checks whether this entity can use the equipment slot.
+ * <br>For example, not all entities may have {@link org.bukkit.inventory.EquipmentSlot#BODY}.
+ *
+ * @param slot equipment slot
+ * @return whether this entity can use the equipment slot
+ */
+ boolean canUseEquipmentSlot(org.bukkit.inventory.@NotNull EquipmentSlot slot);
+ // Paper end - Expose canUseSlot
}
diff --git a/src/main/java/org/bukkit/inventory/EntityEquipment.java b/src/main/java/org/bukkit/inventory/EntityEquipment.java
index 1b34286fb6cbedb3841c84c499eb626f61885126..91cd0a918b640df7e75f6e40f3c6bd3689d4ff40 100644
--- a/src/main/java/org/bukkit/inventory/EntityEquipment.java
+++ b/src/main/java/org/bukkit/inventory/EntityEquipment.java
@@ -15,6 +15,8 @@ public interface EntityEquipment {
*
* @param slot the slot to put the ItemStack
* @param item the ItemStack to set
+ * @throws IllegalArgumentException if the slot is invalid for the entity
+ * @see org.bukkit.entity.LivingEntity#canUseEquipmentSlot(EquipmentSlot)
*/
public void setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item);
@@ -23,7 +25,9 @@ public interface EntityEquipment {
*
* @param slot the slot to put the ItemStack
* @param item the ItemStack to set
- * @param silent whether or not the equip sound should be silenced
+ * @param silent whether the equip sound should be silenced
+ * @throws IllegalArgumentException if the slot is invalid for the entity
+ * @see org.bukkit.entity.LivingEntity#canUseEquipmentSlot(EquipmentSlot)
*/
public void setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item, boolean silent);
@@ -32,6 +36,8 @@ public interface EntityEquipment {
*
* @param slot the slot to get the ItemStack
* @return the ItemStack in the given slot
+ * @throws IllegalArgumentException if the slot is invalid for the entity
+ * @see org.bukkit.entity.LivingEntity#canUseEquipmentSlot(EquipmentSlot)
*/
@NotNull
public ItemStack getItem(@NotNull EquipmentSlot slot);
diff --git a/src/main/java/org/bukkit/inventory/EquipmentSlot.java b/src/main/java/org/bukkit/inventory/EquipmentSlot.java
index c1c69ba4c361740f0ad422a7840a7f0f055c186a..1bedf9b7ee16729397e1fa2915dd76a1c6fbe212 100644
--- a/src/main/java/org/bukkit/inventory/EquipmentSlot.java
+++ b/src/main/java/org/bukkit/inventory/EquipmentSlot.java
@@ -15,7 +15,7 @@ public enum EquipmentSlot {
/**
* Only for certain entities such as horses and wolves.
*/
- BODY(() -> EquipmentSlotGroup.ARMOR);
+ BODY(() -> EquipmentSlotGroup.BODY); // Paper - add missing slot type
private final Supplier<EquipmentSlotGroup> group; // Supplier because of class loading order, since EquipmentSlot and EquipmentSlotGroup reference each other on class init
diff --git a/src/main/java/org/bukkit/inventory/EquipmentSlotGroup.java b/src/main/java/org/bukkit/inventory/EquipmentSlotGroup.java
index 0019c8d91eefbfb44e76b9f929b25cd189295b79..2ba475ee5e976a6f5451021be17697345b29110a 100644
--- a/src/main/java/org/bukkit/inventory/EquipmentSlotGroup.java
+++ b/src/main/java/org/bukkit/inventory/EquipmentSlotGroup.java
@@ -25,7 +25,8 @@ public final class EquipmentSlotGroup implements Predicate<EquipmentSlot> {
public static final EquipmentSlotGroup LEGS = get("legs", EquipmentSlot.LEGS);
public static final EquipmentSlotGroup CHEST = get("chest", EquipmentSlot.CHEST);
public static final EquipmentSlotGroup HEAD = get("head", EquipmentSlot.HEAD);
- public static final EquipmentSlotGroup ARMOR = get("armor", (test) -> test == EquipmentSlot.FEET || test == EquipmentSlot.LEGS || test == EquipmentSlot.CHEST || test == EquipmentSlot.HEAD, EquipmentSlot.CHEST);
+ public static final EquipmentSlotGroup ARMOR = get("armor", (test) -> test == EquipmentSlot.FEET || test == EquipmentSlot.LEGS || test == EquipmentSlot.CHEST || test == EquipmentSlot.HEAD || test == EquipmentSlot.BODY, EquipmentSlot.CHEST); // Paper - add missing slot type
+ public static final EquipmentSlotGroup BODY = get("body", EquipmentSlot.BODY); // Paper - add missing slot group
//
private final String key;
private final Predicate<EquipmentSlot> predicate;
diff --git a/src/main/java/org/bukkit/inventory/PlayerInventory.java b/src/main/java/org/bukkit/inventory/PlayerInventory.java
index 2c54660dc1fbc7c1232096797a23cae1262888e9..bcfcf963063e7c0fdc711febef2df2d0ff12776d 100644
--- a/src/main/java/org/bukkit/inventory/PlayerInventory.java
+++ b/src/main/java/org/bukkit/inventory/PlayerInventory.java
@@ -95,6 +95,8 @@ public interface PlayerInventory extends Inventory {
* @param slot the slot to put the ItemStack
* @param item the ItemStack to set
*
+ * @throws IllegalArgumentException if the slot is invalid for the player
+ * @see org.bukkit.entity.LivingEntity#canUseEquipmentSlot(EquipmentSlot)
* @see #setItem(int, ItemStack)
*/
public void setItem(@NotNull EquipmentSlot slot, @Nullable ItemStack item);
@@ -105,6 +107,8 @@ public interface PlayerInventory extends Inventory {
* @param slot the slot to get the ItemStack
*
* @return the ItemStack in the given slot
+ * @throws IllegalArgumentException if the slot is invalid for the player
+ * @see org.bukkit.entity.LivingEntity#canUseEquipmentSlot(EquipmentSlot)
*/
@NotNull // Paper
public ItemStack getItem(@NotNull EquipmentSlot slot);