Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-17 21:40:08 +01:00
131 Zeilen
4.7 KiB
Java
131 Zeilen
4.7 KiB
Java
package net.minecraft.server;
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import java.net.Socket;
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import java.util.Random;
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import java.util.logging.Logger;
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public class NetLoginHandler extends NetHandler {
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public static Logger a = Logger.getLogger("Minecraft");
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private static Random d = new Random();
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public NetworkManager networkManager;
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public boolean c = false;
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private MinecraftServer server;
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private int f = 0;
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private String g = null;
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private Packet1Login h = null;
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private String i = "";
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public NetLoginHandler(MinecraftServer minecraftserver, Socket socket, String s) {
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this.server = minecraftserver;
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this.networkManager = new NetworkManager(socket, s, this);
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this.networkManager.f = 0;
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}
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// CraftBukkit start
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public Socket getSocket() {
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return networkManager.socket;
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}
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// CraftBukkit end
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public void a() {
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if (this.h != null) {
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this.b(this.h);
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this.h = null;
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}
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if (this.f++ == 600) {
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this.disconnect("Took too long to log in");
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} else {
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this.networkManager.b();
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}
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}
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public void disconnect(String s) {
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try {
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a.info("Disconnecting " + this.b() + ": " + s);
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this.networkManager.a((Packet) (new Packet255KickDisconnect(s)));
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this.networkManager.d();
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this.c = true;
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} catch (Exception exception) {
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exception.printStackTrace();
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}
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}
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public void a(Packet2Handshake packet2handshake) {
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if (this.server.onlineMode) {
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this.i = Long.toHexString(d.nextLong());
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this.networkManager.a((Packet) (new Packet2Handshake(this.i)));
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} else {
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this.networkManager.a((Packet) (new Packet2Handshake("-")));
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}
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}
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public void a(Packet1Login packet1login) {
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this.g = packet1login.name;
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if (packet1login.a != 13) {
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if (packet1login.a > 13) {
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this.disconnect("Outdated server!");
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} else {
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this.disconnect("Outdated client!");
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}
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} else {
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if (!this.server.onlineMode) {
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this.b(packet1login);
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} else {
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(new ThreadLoginVerifier(this, packet1login, this.server.server)).start(); // CraftBukkit
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}
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}
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}
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public void b(Packet1Login packet1login) {
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EntityPlayer entityplayer = this.server.serverConfigurationManager.a(this, packet1login.name);
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if (entityplayer != null) {
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this.server.serverConfigurationManager.b(entityplayer);
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// entityplayer.a((World) this.server.a(entityplayer.dimension)); // CraftBukkit - set by Entity
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a.info(this.b() + " logged in with entity id " + entityplayer.id + " at (" + entityplayer.locX + ", " + entityplayer.locY + ", " + entityplayer.locZ + ")");
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WorldServer worldserver = (WorldServer) entityplayer.world; // CraftBukkit
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ChunkCoordinates chunkcoordinates = worldserver.getSpawn();
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NetServerHandler netserverhandler = new NetServerHandler(this.server, this.networkManager, entityplayer);
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netserverhandler.sendPacket(new Packet1Login("", entityplayer.id, worldserver.getSeed(), (byte) worldserver.worldProvider.dimension));
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netserverhandler.sendPacket(new Packet6SpawnPosition(chunkcoordinates.x, chunkcoordinates.y, chunkcoordinates.z));
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this.server.serverConfigurationManager.a(entityplayer, worldserver);
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// this.server.serverConfigurationManager.sendAll(new Packet3Chat("\u00A7e" + entityplayer.name + " joined the game.")); // CraftBukkit - message moved to join event
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this.server.serverConfigurationManager.c(entityplayer);
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netserverhandler.a(entityplayer.locX, entityplayer.locY, entityplayer.locZ, entityplayer.yaw, entityplayer.pitch);
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this.server.networkListenThread.a(netserverhandler);
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netserverhandler.sendPacket(new Packet4UpdateTime(worldserver.getTime()));
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entityplayer.syncInventory();
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}
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this.c = true;
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}
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public void a(String s, Object[] aobject) {
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a.info(this.b() + " lost connection");
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this.c = true;
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}
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public void a(Packet packet) {
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this.disconnect("Protocol error");
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}
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public String b() {
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return this.g != null ? this.g + " [" + this.networkManager.getSocketAddress().toString() + "]" : this.networkManager.getSocketAddress().toString();
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}
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public boolean c() {
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return true;
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}
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static String a(NetLoginHandler netloginhandler) {
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return netloginhandler.i;
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}
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static Packet1Login a(NetLoginHandler netloginhandler, Packet1Login packet1login) {
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return netloginhandler.h = packet1login;
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}
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}
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