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https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 11:30:06 +01:00
dcc290167f
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: dea9ce0a SPIGOT-7198: Add Sittable interface to Camel CraftBukkit Changes: eecb4c0dc SPIGOT-7196: Exception loading alternate worlds 0ff61e8fa SPIGOT-7198: Add Sittable interface to Camel 676441aac PR-1121: Handle additional missing SpawnEggs in MetaSpawnEgg e85280e02 Handle missing SpawnEggs in MetaSpawnEgg Spigot Changes: d90018e0 SPIGOT-7199: NPE loading or creating world with custom chunk generator
115 Zeilen
5.8 KiB
Diff
115 Zeilen
5.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Brokkonaut <hannos17@gmx.de>
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Date: Sat, 18 Dec 2021 19:43:36 +0100
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Subject: [PATCH] Workaround for client lag spikes (MC-162253)
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When crossing certain chunk boundaries, the client needlessly
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calculates light maps for chunk neighbours. In some specific map
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configurations, these calculations cause a 500ms+ freeze on the Client.
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This patch basically serves as a workaround by sending light maps
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to the client, so that it doesn't attempt to calculate them.
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This mitigates the frametime impact to a minimum (but it's still there).
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Original patch by: MeFisto94 <MeFisto94@users.noreply.github.com>
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Co-authored-by: =?UTF-8?q?Dani=C3=ABl=20Goossens?= <daniel@goossens.ch>
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Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index d1717ea6e3aa8912caeb3a5590b08b0113b83ec0..d6e7934d18f756388b01373e2a3466c37aaa0428 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -1363,6 +1363,46 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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}
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+ // Paper start - Fix MC-162253
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+ /**
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+ * Returns the light mask for the given chunk consisting of all non-empty sections that may need sending.
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+ */
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+ private BitSet lightMask(final LevelChunk chunk) {
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+ final net.minecraft.world.level.chunk.LevelChunkSection[] sections = chunk.getSections();
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+ final BitSet mask = new BitSet(this.lightEngine.getLightSectionCount());
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+
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+ // There are 2 more light sections than chunk sections so when iterating over
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+ // sections we have to increment the index by 1
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+ for (int i = 0; i < sections.length; i++) {
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+ if (!sections[i].hasOnlyAir()) {
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+ // Whenever a section is not empty, it can change lighting for the section itself (i + 1), the section below, and the section above
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+ mask.set(i);
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+ mask.set(i + 1);
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+ mask.set(i + 2);
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+ i++; // We can skip the already set upper section
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+ }
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+ }
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+ return mask;
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+ }
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+
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+ /**
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+ * Returns the ceiling light mask of all sections that are equal or lower to the highest non-empty section.
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+ */
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+ private BitSet ceilingLightMask(final LevelChunk chunk) {
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+ final net.minecraft.world.level.chunk.LevelChunkSection[] sections = chunk.getSections();
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+ for (int i = sections.length - 1; i >= 0; i--) {
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+ if (!sections[i].hasOnlyAir()) {
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+ // Add one to get the light section, one because blocks in the section above may change, and another because BitSet's toIndex is exclusive
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+ final int highest = i + 3;
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+ final BitSet mask = new BitSet(highest);
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+ mask.set(0, highest);
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+ return mask;
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+ }
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+ }
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+ return new BitSet();
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+ }
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+ // Paper end - Fix MC-162253
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+
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// Paper start - Anti-Xray - Bypass
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private void playerLoadedChunk(ServerPlayer player, MutableObject<java.util.Map<Object, ClientboundLevelChunkWithLightPacket>> cachedDataPackets, LevelChunk chunk) {
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if (cachedDataPackets.getValue() == null) {
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@@ -1371,6 +1411,45 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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Boolean shouldModify = chunk.getLevel().chunkPacketBlockController.shouldModify(player, chunk);
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player.trackChunk(chunk.getPos(), (Packet) cachedDataPackets.getValue().computeIfAbsent(shouldModify, (s) -> {
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+ // Paper start - Fix MC-162253
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+ final int viewDistance = getEffectiveViewDistance();
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+ final int playerChunkX = player.getBlockX() >> 4;
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+ final int playerChunkZ = player.getBlockZ() >> 4;
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+
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+ // For all loaded neighbours, send sky light for empty sections above highest non-empty section (+1) of the center chunk
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+ // otherwise the client will try to calculate lighting there on its own
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+ final BitSet lightMask = lightMask(chunk);
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+ if (!lightMask.isEmpty()) {
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+ for (int x = -1; x <= 1; x++) {
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+ for (int z = -1; z <= 1; z++) {
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+ if (x == 0 && z == 0) {
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+ continue;
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+ }
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+
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+ if (!chunk.isNeighbourLoaded(x, z)) {
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+ continue;
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+ }
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+
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+ final int neighborChunkX = chunk.getPos().x + x;
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+ final int neighborChunkZ = chunk.getPos().z + z;
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+ final int distX = Math.abs(playerChunkX - neighborChunkX);
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+ final int distZ = Math.abs(playerChunkZ - neighborChunkZ);
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+ if (Math.max(distX, distZ) > viewDistance) {
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+ continue;
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+ }
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+
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+ final LevelChunk neighbor = chunk.getRelativeNeighbourIfLoaded(x, z);
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+ final BitSet updateLightMask = (BitSet) lightMask.clone();
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+ updateLightMask.andNot(ceilingLightMask(neighbor));
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+ if (updateLightMask.isEmpty()) {
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+ continue;
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+ }
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+
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+ player.connection.send(new net.minecraft.network.protocol.game.ClientboundLightUpdatePacket(new ChunkPos(neighborChunkX, neighborChunkZ), this.lightEngine, updateLightMask, null, true));
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+ }
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+ }
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+ }
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+ // Paper end - Fix MC-162253
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return new ClientboundLevelChunkWithLightPacket(chunk, this.lightEngine, (BitSet) null, (BitSet) null, true, (Boolean) s);
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}));
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// Paper end
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