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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:a339310c
#755: Fix NPE when calling getInventory() for virtual EnderChests2577f9bf
Increase outdated build delay1dabfdc8
#754: Fix pre-1.16 serialized SkullMeta being broken on 1.16+, losing textures
35 Zeilen
2.0 KiB
Diff
35 Zeilen
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MiniDigger <admin@minidigger.me>
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Date: Wed, 2 Sep 2020 13:56:18 +0200
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Subject: [PATCH] Use wrapped StructureManager to prevent worldgen deadlock
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diff --git a/src/main/java/net/minecraft/server/RegionLimitedWorldAccess.java b/src/main/java/net/minecraft/server/RegionLimitedWorldAccess.java
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index e9fbeaf309735ea5fcb0c53b8b2485b0c5dd43be..9172c679c874d42750d2adc32124ecda29ea43cf 100644
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--- a/src/main/java/net/minecraft/server/RegionLimitedWorldAccess.java
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+++ b/src/main/java/net/minecraft/server/RegionLimitedWorldAccess.java
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@@ -30,6 +30,7 @@ public class RegionLimitedWorldAccess implements GeneratorAccessSeed {
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private final BiomeManager m;
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private final ChunkCoordIntPair n;
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private final ChunkCoordIntPair o;
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+ private final StructureManager structureManager; // Paper - cache wrapped structure manager
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public RegionLimitedWorldAccess(WorldServer worldserver, List<IChunkAccess> list) {
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int i = MathHelper.floor(Math.sqrt((double) list.size()));
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@@ -51,6 +52,7 @@ public class RegionLimitedWorldAccess implements GeneratorAccessSeed {
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this.m = new BiomeManager(this, BiomeManager.a(this.g), worldserver.getDimensionManager().getGenLayerZoomer());
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this.n = ((IChunkAccess) list.get(0)).getPos();
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this.o = ((IChunkAccess) list.get(list.size() - 1)).getPos();
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+ this.structureManager = this.f.getStructureManager().a(this); // Paper - cache wrapped structure manager
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}
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}
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@@ -379,6 +381,6 @@ public class RegionLimitedWorldAccess implements GeneratorAccessSeed {
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@Override
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public Stream<? extends StructureStart<?>> a(SectionPosition sectionposition, StructureGenerator<?> structuregenerator) {
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- return this.f.a(sectionposition, structuregenerator);
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+ return structureManager.a(sectionposition, structuregenerator); // Paper - wrapped structure manager to prevent deadlock, see #4272 and MC-199487
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}
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}
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