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Paper/src/main/java/net/minecraft/server/Explosion.java
Andrew Ardill ceaf94d5bb Implementation of the EntityDamage*Events.
Many files were added to enable the correct hooking of these events, and a new
event EntityDamageByProjectileEvent. EntityDamageByProjectileEvent adds the
ability to get the projectile entity (such as an egg) and also set if the
projectile 'bounces'. Only two projectiles currently respond to bouncing, Arrow
and Fish - were if the fish bounces it means the fish is not hooked. Bouncing
is independent of any damage caused via the event. In addition, the changes to
EntityDamageEvent that enable setting post-event damage were implemented in all
hooks.

Finally, a bug in CraftArrow was fixed, where the constructor was not declared public.
2011-01-16 14:14:30 +01:00

216 Zeilen
8.0 KiB
Java

package net.minecraft.server;
// CraftBukkit start
import org.bukkit.craftbukkit.entity.CraftEntity;
import org.bukkit.craftbukkit.entity.CraftLivingEntity;
import org.bukkit.craftbukkit.entity.CraftPlayer;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.event.entity.EntityDamageByBlockEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
// CraftBukkit end
import java.util.*;
public class Explosion {
public boolean a;
private Random h;
private World i;
public double b;
public double c;
public double d;
public Entity e;
public float f;
public Set g;
public Explosion(World world, Entity entity, double d1, double d2, double d3, float f1) {
a = false;
h = new Random();
g = ((Set) (new HashSet()));
i = world;
e = entity;
f = f1;
b = d1;
c = d2;
d = d3;
}
public void a() {
float f1 = f;
int j = 16;
for (int k = 0; k < j; k++) {
for (int i1 = 0; i1 < j; i1++) {
label0:
for (int k1 = 0; k1 < j; k1++) {
if (k != 0 && k != j - 1 && i1 != 0 && i1 != j - 1 && k1 != 0 && k1 != j - 1) {
continue;
}
double d1 = ((float) k / ((float) j - 1.0F)) * 2.0F - 1.0F;
double d2 = ((float) i1 / ((float) j - 1.0F)) * 2.0F - 1.0F;
double d3 = ((float) k1 / ((float) j - 1.0F)) * 2.0F - 1.0F;
double d4 = Math.sqrt(d1 * d1 + d2 * d2 + d3 * d3);
d1 /= d4;
d2 /= d4;
d3 /= d4;
float f2 = f * (0.7F + i.l.nextFloat() * 0.6F);
double d5 = b;
double d7 = c;
double d9 = d;
float f3 = 0.3F;
do {
if (f2 <= 0.0F) {
continue label0;
}
int j2 = MathHelper.b(d5);
int k2 = MathHelper.b(d7);
int l2 = MathHelper.b(d9);
int i3 = i.a(j2, k2, l2);
if (i3 > 0) {
f2 -= (Block.m[i3].a(e) + 0.3F) * f3;
}
if (f2 > 0.0F) {
g.add(((new ChunkPosition(j2, k2, l2))));
}
d5 += d1 * (double) f3;
d7 += d2 * (double) f3;
d9 += d3 * (double) f3;
f2 -= f3 * 0.75F;
} while (true);
}
}
}
f *= 2.0F;
int l = MathHelper.b(b - (double) f - 1.0D);
int j1 = MathHelper.b(b + (double) f + 1.0D);
int l1 = MathHelper.b(c - (double) f - 1.0D);
int j3 = MathHelper.b(c + (double) f + 1.0D);
int k3 = MathHelper.b(d - (double) f - 1.0D);
int l3 = MathHelper.b(d + (double) f + 1.0D);
List list = i.b(e, AxisAlignedBB.b(l, l1, k3, j1, j3, l3));
Vec3D vec3d = Vec3D.b(b, c, d);
for (int i4 = 0; i4 < list.size(); i4++) {
Entity entity = (Entity) list.get(i4);
double d11 = entity.e(b, c, d) / (double) f;
if (d11 <= 1.0D) {
double d6 = entity.p - b;
double d8 = entity.q - c;
double d10 = entity.r - d;
double d12 = MathHelper.a(d6 * d6 + d8 * d8 + d10 * d10);
d6 /= d12;
d8 /= d12;
d10 /= d12;
double d13 = i.a(vec3d, entity.z);
double d14 = (1.0D - d11) * d13;
// CraftBukkit start - explosion damage hook
int damage = (int) (((d14 * d14 + d14) / 2D) * 8D * (double) f + 1.0D);
CraftServer servr = ((WorldServer) i).getServer();
CraftEntity damagee = null;
if (entity instanceof EntityPlayerMP) {
damagee = new CraftPlayer(servr, (EntityPlayerMP) entity);
} else if(entity instanceof EntityLiving) {
damagee = new CraftLivingEntity(servr, (EntityLiving) entity);
}
if (e == null) { // Block explosion
// Craftbukkit TODO: get the x/y/z of the tnt block?
EntityDamageByBlockEvent edbbe = new EntityDamageByBlockEvent(null, damagee, EntityDamageEvent.DamageCause.BLOCK_EXPLOSION, damage);
servr.getPluginManager().callEvent(edbbe);
if(!edbbe.isCancelled()) entity.a(e, edbbe.getDamage());
} else {
CraftEntity damager = null;
if (e instanceof EntityPlayerMP) {
// not possible in normal operations
damager = new CraftPlayer(servr, (EntityPlayerMP) e);
} else if (e instanceof EntityLiving) {
damager = new CraftLivingEntity(servr, (EntityLiving) e);
}
EntityDamageByEntityEvent edbbe = new EntityDamageByEntityEvent(damager, damagee, EntityDamageEvent.DamageCause.ENTITY_EXPLOSION, damage);
servr.getPluginManager().callEvent(edbbe);
if (!edbbe.isCancelled()) {
entity.a(e, edbbe.getDamage());
}
}
// Craftbukkit end
double d15 = d14;
entity.s += d6 * d15;
entity.t += d8 * d15;
entity.u += d10 * d15;
}
}
f = f1;
ArrayList arraylist = new ArrayList();
((List) (arraylist)).addAll(((java.util.Collection) (g)));
if (a) {
for (int j4 = ((List) (arraylist)).size() - 1; j4 >= 0; j4--) {
ChunkPosition chunkposition = (ChunkPosition) ((List) (arraylist)).get(j4);
int i2 = chunkposition.a;
int k4 = chunkposition.b;
int l4 = chunkposition.c;
int i5 = i.a(i2, k4, l4);
int j5 = i.a(i2, k4 - 1, l4);
if (i5 == 0 && Block.o[j5] && h.nextInt(3) == 0) {
i.e(i2, k4, l4, Block.ar.bi);
}
}
}
}
public void b() {
i.a(b, c, d, "random.explode", 4F, (1.0F + (i.l.nextFloat() - i.l.nextFloat()) * 0.2F) * 0.7F);
ArrayList arraylist = new ArrayList();
((List) (arraylist)).addAll(((java.util.Collection) (g)));
for (int j = ((List) (arraylist)).size() - 1; j >= 0; j--) {
ChunkPosition chunkposition = (ChunkPosition) ((List) (arraylist)).get(j);
int k = chunkposition.a;
int l = chunkposition.b;
int i1 = chunkposition.c;
int j1 = i.a(k, l, i1);
for (int k1 = 0; k1 < 1; k1++) {
double d1 = (float) k + i.l.nextFloat();
double d2 = (float) l + i.l.nextFloat();
double d3 = (float) i1 + i.l.nextFloat();
double d4 = d1 - b;
double d5 = d2 - c;
double d6 = d3 - d;
double d7 = MathHelper.a(d4 * d4 + d5 * d5 + d6 * d6);
d4 /= d7;
d5 /= d7;
d6 /= d7;
double d8 = 0.5D / (d7 / (double) f + 0.10000000000000001D);
d8 *= i.l.nextFloat() * i.l.nextFloat() + 0.3F;
d4 *= d8;
d5 *= d8;
d6 *= d8;
i.a("explode", (d1 + b * 1.0D) / 2D, (d2 + c * 1.0D) / 2D, (d3 + d * 1.0D) / 2D, d4, d5, d6);
i.a("smoke", d1, d2, d3, d4, d5, d6);
}
if (j1 > 0) {
Block.m[j1].a(i, k, l, i1, i.b(k, l, i1), 0.3F);
i.e(k, l, i1, 0);
Block.m[j1].a_(i, k, l, i1);
}
}
}
}