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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: 6b8cd9a7 SPIGOT-6207: forcibly drop the items of a converted zombie villager
121 Zeilen
6.8 KiB
Diff
121 Zeilen
6.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Bjarne Koll <lynxplay101@gmail.com>
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Date: Wed, 3 Mar 2021 12:48:48 +0100
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Subject: [PATCH] Remove streams from SensorNearest
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The behavioural nearby sensors are validated every tick on the entities
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that registered the respective sensors and are therefore a good subject
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to performance improvements.
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More specifically this commit replaces the Stream#filter usage with
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ArrayList#removeIf as the removeIf method on an array list is heavily
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optimized towards a single internal array re-allocation without any
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further overhead on the removeIf call.
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The only negative of this change is the rather agressive diff these
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patches introduce as the methods are basically being reimplemented
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compared to the previous stream-based implementation.
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See: https://nipafx.dev/java-stream-performance/
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diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestItems.java b/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestItems.java
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index 418cd6d8b40d35aa3be73eb12f2e3b75597238b9..2e3149a0b15299468079796bd3ea56eabdb4998c 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestItems.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestItems.java
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@@ -27,18 +27,16 @@ public class SensorNearestItems extends Sensor<EntityInsentient> {
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List<EntityItem> list = worldserver.a(EntityItem.class, entityinsentient.getBoundingBox().grow(8.0D, 4.0D, 8.0D), (entityitem) -> {
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return true;
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});
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-
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- entityinsentient.getClass();
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+ // Paper start - remove streams in favour of lists
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list.sort(Comparator.comparingDouble(entityinsentient::h));
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- Stream stream = list.stream().filter((entityitem) -> {
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- return entityinsentient.i(entityitem.getItemStack());
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- }).filter((entityitem) -> {
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- return entityitem.a((Entity) entityinsentient, 9.0D);
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- });
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-
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- entityinsentient.getClass();
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- Optional<EntityItem> optional = stream.filter(entityinsentient::hasLineOfSight).findFirst();
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-
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- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, optional);
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+ EntityItem nearest = null;
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+ for (EntityItem entityItem : list) {
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+ if (entityinsentient.i(entityItem.getItemStack()) && entityItem.a(entityinsentient, 9.0D) && entityinsentient.hasLineOfSight(entityItem)) {
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+ nearest = entityItem;
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+ break;
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+ }
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+ }
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, Optional.ofNullable(nearest));
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+ // Paper end
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}
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}
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diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestLivingEntities.java b/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestLivingEntities.java
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index d3bb1c02d80fcd3586030b07f84e7ebdd97d873e..0bc17d148e91277efdf72541e5470fa56d455670 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestLivingEntities.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestLivingEntities.java
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@@ -26,10 +26,12 @@ public class SensorNearestLivingEntities extends Sensor<EntityLiving> {
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list.sort(Comparator.comparingDouble(entityliving::h));
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BehaviorController<?> behaviorcontroller = entityliving.getBehaviorController();
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- behaviorcontroller.setMemory(MemoryModuleType.MOBS, (Object) list);
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- behaviorcontroller.setMemory(MemoryModuleType.VISIBLE_MOBS, list.stream().filter((entityliving1) -> {
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- return a(entityliving, entityliving1);
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- }).collect(Collectors.toList()));
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+ behaviorcontroller.setMemory(MemoryModuleType.MOBS, list); // Paper - decompile error
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+ // Paper start - remove streams in favour of lists
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+ List<EntityLiving> visibleMobs = new java.util.ArrayList<>(list);
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+ visibleMobs.removeIf(otherEntityLiving -> !Sensor.a(entityliving, otherEntityLiving));
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+ behaviorcontroller.setMemory(MemoryModuleType.VISIBLE_MOBS, visibleMobs);
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+ // Paper end
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}
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@Override
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diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestPlayers.java b/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestPlayers.java
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index 29abc7feec5358dce7d16958f0c5807f4bda992f..60e4da9217d4d950b5077baf6b50eaee20f8df09 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestPlayers.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestPlayers.java
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@@ -26,22 +26,26 @@ public class SensorNearestPlayers extends Sensor<EntityLiving> {
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@Override
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protected void a(WorldServer worldserver, EntityLiving entityliving) {
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- Stream stream = worldserver.getPlayers().stream().filter(IEntitySelector.g).filter((entityplayer) -> {
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- return entityliving.a((Entity) entityplayer, 16.0D);
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- });
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+ // Paper start - remove streams in favour of lists
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+ List<EntityHuman> players = new java.util.ArrayList<>(worldserver.getPlayers());
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+ players.removeIf(player -> !IEntitySelector.notSpectator().test(player) || !entityliving.a(player, 16.0D)); // Paper - removeIf only re-allocates once compared to iterator
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+ players.sort(Comparator.comparingDouble(entityliving::h));
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- entityliving.getClass();
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- List<EntityHuman> list = (List) stream.sorted(Comparator.comparingDouble(entityliving::h)).collect(Collectors.toList());
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BehaviorController<?> behaviorcontroller = entityliving.getBehaviorController();
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-
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- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_PLAYERS, (Object) list);
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- List<EntityHuman> list1 = (List) list.stream().filter((entityhuman) -> {
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- return a(entityliving, (EntityLiving) entityhuman);
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- }).collect(Collectors.toList());
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-
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- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, (Object) (list1.isEmpty() ? null : (EntityHuman) list1.get(0)));
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- Optional<EntityHuman> optional = list1.stream().filter(IEntitySelector.f).findFirst();
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-
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- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_TARGETABLE_PLAYER, optional);
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_PLAYERS, players);
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+
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+ EntityHuman nearest = null, nearestTargetable = null;
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+ for (EntityHuman player : players) {
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+ if (Sensor.a(entityliving, player)) {
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+ if (nearest == null) nearest = player;
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+ if (IEntitySelector.canAITarget().test(player)) {
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+ nearestTargetable = player;
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+ break; // Both variables are assigned, no reason to loop further
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+ }
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+ }
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+ }
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, nearest);
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_TARGETABLE_PLAYER, nearestTargetable);
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+ // Paper end
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}
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}
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