3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-15 11:00:06 +01:00
Paper/patches/server/0172-Add-setPlayerProfile-API-for-Skulls.patch
Spottedleaf 01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00

105 Zeilen
4.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 19 Jan 2018 00:36:25 -0500
Subject: [PATCH] Add setPlayerProfile API for Skulls
This allows you to create already filled textures on Skulls to avoid texture lookups
which commonly cause rate limit issues with Mojang API
diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftSkull.java b/src/main/java/org/bukkit/craftbukkit/block/CraftSkull.java
index 6ac03706a584e4cb07300cf6e34969a8c4595c58..0be71d9d06f34e9ac58da3bbef954b2786cee53b 100644
--- a/src/main/java/org/bukkit/craftbukkit/block/CraftSkull.java
+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftSkull.java
@@ -102,7 +102,22 @@ public class CraftSkull extends CraftBlockEntityState<SkullBlockEntity> implemen
}
}
+ // Paper start
@Override
+ public void setPlayerProfile(com.destroystokyo.paper.profile.PlayerProfile profile) {
+ Preconditions.checkNotNull(profile, "profile");
+ this.profile = com.destroystokyo.paper.profile.CraftPlayerProfile.asAuthlibCopy(profile);
+ }
+
+ @javax.annotation.Nullable
+ @Override
+ public com.destroystokyo.paper.profile.PlayerProfile getPlayerProfile() {
+ return profile != null ? com.destroystokyo.paper.profile.CraftPlayerProfile.asBukkitCopy(profile) : null;
+ }
+ // Paper end
+
+ @Override
+ @Deprecated // Paper
public PlayerProfile getOwnerProfile() {
if (!this.hasOwner()) {
return null;
@@ -112,11 +127,12 @@ public class CraftSkull extends CraftBlockEntityState<SkullBlockEntity> implemen
}
@Override
+ @Deprecated // Paper
public void setOwnerProfile(PlayerProfile profile) {
if (profile == null) {
this.profile = null;
} else {
- this.profile = CraftPlayerProfile.validateSkullProfile(((CraftPlayerProfile) profile).buildGameProfile());
+ this.profile = CraftPlayerProfile.validateSkullProfile(((com.destroystokyo.paper.profile.SharedPlayerProfile) profile).buildGameProfile()); // Paper
}
}
diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
index 07a6bac294273c94f2f7353aa0514ced24c4a93e..92b56f16b4d8107ccf206be6b81a98dc58986c10 100644
--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
@@ -143,6 +143,19 @@ class CraftMetaSkull extends CraftMetaItem implements SkullMeta {
return this.hasOwner() ? this.profile.getName() : null;
}
+ // Paper start
+ @Override
+ public void setPlayerProfile(@org.jetbrains.annotations.Nullable com.destroystokyo.paper.profile.PlayerProfile profile) {
+ setProfile((profile == null) ? null : com.destroystokyo.paper.profile.CraftPlayerProfile.asAuthlibCopy(profile));
+ }
+
+ @org.jetbrains.annotations.Nullable
+ @Override
+ public com.destroystokyo.paper.profile.PlayerProfile getPlayerProfile() {
+ return profile != null ? com.destroystokyo.paper.profile.CraftPlayerProfile.asBukkitCopy(profile) : null;
+ }
+ // Paper end
+
@Override
public OfflinePlayer getOwningPlayer() {
if (this.hasOwner()) {
@@ -193,6 +206,7 @@ class CraftMetaSkull extends CraftMetaItem implements SkullMeta {
}
@Override
+ @Deprecated // Paper
public PlayerProfile getOwnerProfile() {
if (!this.hasOwner()) {
return null;
@@ -202,11 +216,12 @@ class CraftMetaSkull extends CraftMetaItem implements SkullMeta {
}
@Override
+ @Deprecated // Paper
public void setOwnerProfile(PlayerProfile profile) {
if (profile == null) {
this.setProfile(null);
} else {
- this.setProfile(CraftPlayerProfile.validateSkullProfile(((CraftPlayerProfile) profile).buildGameProfile()));
+ this.setProfile(CraftPlayerProfile.validateSkullProfile(((com.destroystokyo.paper.profile.SharedPlayerProfile) profile).buildGameProfile())); // Paper
}
}
@@ -243,7 +258,7 @@ class CraftMetaSkull extends CraftMetaItem implements SkullMeta {
Builder<String, Object> serialize(Builder<String, Object> builder) {
super.serialize(builder);
if (this.profile != null) {
- return builder.put(SKULL_OWNER.BUKKIT, new CraftPlayerProfile(this.profile));
+ return builder.put(SKULL_OWNER.BUKKIT, new com.destroystokyo.paper.profile.CraftPlayerProfile(this.profile)); // Paper
}
return builder;
}