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Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: zml <zml@stellardrift.ca> Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
20 Zeilen
1.2 KiB
Diff
20 Zeilen
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 21 Sep 2016 23:48:39 -0400
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Subject: [PATCH] Auto fix bad Y levels on player login
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Bring down to a saner Y level if super high, as this can cause the server to crash
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 89b1561bfce8b0a0b34e3f2ce706e3149fb5949d..a0bc829ed49661bc381f535d1e462bf8e0dc6ae1 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -212,6 +212,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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@Override
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public void loadData(NBTTagCompound nbttagcompound) {
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super.loadData(nbttagcompound);
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+ if (this.locY() > 300) this.setPositionRaw(locX(), 257, locZ()); // Paper - bring down to a saner Y level if out of world
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if (nbttagcompound.hasKeyOfType("playerGameType", 99)) {
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if (this.getMinecraftServer().getForceGamemode()) {
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this.playerInteractManager.a(this.getMinecraftServer().getGamemode(), EnumGamemode.NOT_SET);
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