Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 19:40:07 +01:00
70ce6ce831
This makes it easier for downstream projects (forks) to replace the version fetching system with their own. It is as simple as implementing an interface and overriding the default implementation of org.bukkit.UnsafeValues#getVersionFetcher() It also makes it easier for us to organize things like the version history feature. Lastly I have updated the paper implementation to check against the site API rather than against jenkins.
45 Zeilen
1.7 KiB
Diff
45 Zeilen
1.7 KiB
Diff
From 1790da3e00864266af558508ed1f31980376431a Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Tue, 22 Mar 2016 00:33:47 -0400
|
|
Subject: [PATCH] Use a Shared Random for Entities
|
|
|
|
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
|
|
index da9971445..e6e47bc57 100644
|
|
--- a/src/main/java/net/minecraft/server/Entity.java
|
|
+++ b/src/main/java/net/minecraft/server/Entity.java
|
|
@@ -54,6 +54,20 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
|
|
|
|
// CraftBukkit start
|
|
private static final int CURRENT_LEVEL = 2;
|
|
+ // Paper start
|
|
+ public static Random SHARED_RANDOM = new Random() {
|
|
+ private boolean locked = false;
|
|
+ @Override
|
|
+ public synchronized void setSeed(long seed) {
|
|
+ if (locked) {
|
|
+ LogManager.getLogger().error("Ignoring setSeed on Entity.SHARED_RANDOM", new Throwable());
|
|
+ } else {
|
|
+ super.setSeed(seed);
|
|
+ locked = true;
|
|
+ }
|
|
+ }
|
|
+ };
|
|
+ // Paper end
|
|
static boolean isLevelAtLeast(NBTTagCompound tag, int level) {
|
|
return tag.hasKey("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
|
|
}
|
|
@@ -189,7 +203,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
|
|
this.B = Vec3D.a;
|
|
this.av = 1.0F;
|
|
this.aw = 1.0F;
|
|
- this.random = new Random();
|
|
+ this.random = SHARED_RANDOM; // Paper
|
|
this.fireTicks = -this.getMaxFireTicks();
|
|
this.justCreated = true;
|
|
this.uniqueID = MathHelper.a(this.random);
|
|
--
|
|
2.21.0
|
|
|