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Unintended side effects in recent versions, this patch has likely outlived its usefulness. Closes GH-452
23 Zeilen
1.1 KiB
Diff
23 Zeilen
1.1 KiB
Diff
From 9bcfc25cb5b46f1eb8ed4bd6312fac4bcdab43a8 Mon Sep 17 00:00:00 2001
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From: kashike <kashike@vq.lc>
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Date: Thu, 1 Sep 2016 09:51:31 +0000
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Subject: [PATCH] Convert new health to a float during set
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Convert the new health value to a float before doing any validation logic
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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index b807a3f..9e19e7c 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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@@ -91,6 +91,7 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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}
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public void setHealth(double health) {
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+ health = (float) health; // Paper - convert health to a float during set to avoid the below error
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if ((health < 0) || (health > getMaxHealth())) {
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// Paper - Be more informative
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throw new IllegalArgumentException("Health must be between 0 and " + getMaxHealth() + ", but was " + health
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--
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2.9.3
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