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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-16 03:20:07 +01:00
Paper/patches/server/0134-Properly-handle-async-calls-to-restart-the-server.patch
Nassim Jahnke 17f71ac87b
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#5904)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
70d24eb8 SPIGOT-6587: Update documentation/error of drop chance API

CraftBukkit Changes:
470050ad SPIGOT-6587: Update documentation/error of drop chance API
1c39efa3 Fix Inventory#getViewers on the player inventory not returning the player first time their inventory is opened
d161627d Fix PrepareItemCraftEvent#isRepair
aa1fae73 SPIGOT-6586: EntityChangeBlockEvent for falling block does not cancel properly
8a04072e SPIGOT-6583: Throwing eggs doesn't make sounds

Spigot Changes:
f773da84 Remove redundant patch
cd367234 Rebuild patches
2021-06-20 21:25:59 +02:00

291 Zeilen
12 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Fri, 12 May 2017 23:34:11 -0500
Subject: [PATCH] Properly handle async calls to restart the server
The watchdog thread calls the server restart function asynchronously. Prior to
this change, it attempted to do several non-safe operations from the watchdog
thread, rather than the main. Specifically, because of a separate upstream change,
it causes player entities to be ticked asynchronously, among other things.
This is dangerous.
This patch moves the old handling into a synchronous variant, for calls from the
restart command, and adds separate handling for async calls, such as those from
the watchdog thread.
When calling from the watchdog thread, we cannot assume the main thread is in a
tickable state; it may be completely deadlocked. In order to handle this, we mark
the server as stopping, in order to account for situations where the server should
complete a tick reasonbly soon, i.e. 99% of cases.
Should the server not enter a state where it is stopping within 10 seconds, We
will assume that the server has in fact deadlocked and will proceed to force
kill the server.
This modification does not force restart the server should we actually enter a
deadlocked state where the server is stopping, whereas this will in most cases
exit within a reasonable amount of time, to put a fixed limit on a process that
will have plugins and worlds saving to the disk has a high potential to result
in corruption/dataloss.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 1d70c8b6c807b92a2411f5dd46bf616cb8d05569..3875a2902c6a737fed4e2df3f7aee8fbe6ddda15 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -233,6 +233,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
public final Map<ResourceKey<Level>, ServerLevel> levels;
private PlayerList playerList;
private volatile boolean running;
+ private volatile boolean isRestarting = false; // Paper - flag to signify we're attempting to restart
private boolean stopped;
private int tickCount;
protected final Proxy proxy;
@@ -917,7 +918,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
if (this.playerList != null) {
MinecraftServer.LOGGER.info("Saving players");
this.playerList.saveAll();
- this.playerList.removeAll();
+ this.playerList.removeAll(this.isRestarting); // Paper
try { Thread.sleep(100); } catch (InterruptedException ex) {} // CraftBukkit - SPIGOT-625 - give server at least a chance to send packets
}
@@ -983,6 +984,12 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
}
public void halt(boolean flag) {
+ // Paper start - allow passing of the intent to restart
+ this.safeShutdown(flag, false);
+ }
+ public void safeShutdown(boolean flag, boolean isRestarting) {
+ this.isRestarting = isRestarting;
+ // Paper end
this.running = false;
if (flag) {
try {
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 3485538af8de78df47b03331c211e0015c214304..2c24e800094d425b40361f8729a03393861f723a 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -1139,8 +1139,15 @@ public abstract class PlayerList {
}
public void removeAll() {
+ // Paper start - Extract method to allow for restarting flag
+ this.removeAll(false);
+ }
+
+ public void removeAll(boolean isRestarting) {
+ // Paper end
// CraftBukkit start - disconnect safely
for (ServerPlayer player : this.players) {
+ if (isRestarting) player.connection.disconnect(org.spigotmc.SpigotConfig.restartMessage); else // Paper
player.connection.disconnect(this.server.server.shutdownMessage()); // CraftBukkit - add custom shutdown message // Paper - Adventure
}
// CraftBukkit end
diff --git a/src/main/java/org/spigotmc/RestartCommand.java b/src/main/java/org/spigotmc/RestartCommand.java
index 94d8ba376cd1f024b244654cac9bb62bb19e3060..a142a56a920e153ed84c08cece993f10d76f7793 100644
--- a/src/main/java/org/spigotmc/RestartCommand.java
+++ b/src/main/java/org/spigotmc/RestartCommand.java
@@ -46,86 +46,134 @@ public class RestartCommand extends Command
org.spigotmc.AsyncCatcher.shuttingDown = true; // Paper
try
{
- String[] split = restartScript.split( " " );
- if ( split.length > 0 && new File( split[0] ).isFile() )
+ // Paper - extract method and cleanup
+ boolean isRestarting = addShutdownHook( restartScript );
+ if ( isRestarting )
{
- System.out.println( "Attempting to restart with " + restartScript );
+ System.out.println( "Attempting to restart with " + SpigotConfig.restartScript );
+ } else
+ {
+ System.out.println( "Startup script '" + SpigotConfig.restartScript + "' does not exist! Stopping server." );
+ }
+ // Stop the watchdog
+ WatchdogThread.doStop();
- // Disable Watchdog
- WatchdogThread.doStop();
+ shutdownServer( isRestarting );
+ // Paper end
+ } catch ( Exception ex )
+ {
+ ex.printStackTrace();
+ }
+ }
- // Kick all players
- for ( ServerPlayer p : (List<ServerPlayer>) MinecraftServer.getServer().getPlayerList().players )
- {
- p.connection.disconnect(SpigotConfig.restartMessage);
- }
- // Give the socket a chance to send the packets
- try
- {
- Thread.sleep( 100 );
- } catch ( InterruptedException ex )
- {
- }
- // Close the socket so we can rebind with the new process
- MinecraftServer.getServer().getConnection().stop();
+ // Paper start - sync copied from above with minor changes, async added
+ private static void shutdownServer(boolean isRestarting)
+ {
+ if ( MinecraftServer.getServer().isSameThread() )
+ {
+ // Kick all players
+ for ( ServerPlayer p : com.google.common.collect.ImmutableList.copyOf( MinecraftServer.getServer().getPlayerList().players ) )
+ {
+ p.connection.disconnect(SpigotConfig.restartMessage);
+ }
+ // Give the socket a chance to send the packets
+ try
+ {
+ Thread.sleep( 100 );
+ } catch ( InterruptedException ex )
+ {
+ }
- // Give time for it to kick in
- try
- {
- Thread.sleep( 100 );
- } catch ( InterruptedException ex )
- {
- }
+ closeSocket();
- // Actually shutdown
- try
- {
- MinecraftServer.getServer().close();
- } catch ( Throwable t )
- {
- }
+ // Actually shutdown
+ try
+ {
+ MinecraftServer.getServer().close(); // calls stop()
+ } catch ( Throwable t )
+ {
+ }
+
+ // Actually stop the JVM
+ System.exit( 0 );
- // This will be done AFTER the server has completely halted
- Thread shutdownHook = new Thread()
+ } else
+ {
+ // Mark the server to shutdown at the end of the tick
+ MinecraftServer.getServer().safeShutdown( false, isRestarting );
+
+ // wait 10 seconds to see if we're actually going to try shutdown
+ try
+ {
+ Thread.sleep( 10000 );
+ }
+ catch (InterruptedException ignored)
+ {
+ }
+
+ // Check if we've actually hit a state where the server is going to safely shutdown
+ // if we have, let the server stop as usual
+ if (MinecraftServer.getServer().isStopped()) return;
+
+ // If the server hasn't stopped by now, assume worse case and kill
+ closeSocket();
+ System.exit( 0 );
+ }
+ }
+ // Paper end
+
+ // Paper - Split from moved code
+ private static void closeSocket()
+ {
+ // Close the socket so we can rebind with the new process
+ MinecraftServer.getServer().getConnection().stop();
+
+ // Give time for it to kick in
+ try
+ {
+ Thread.sleep( 100 );
+ } catch ( InterruptedException ex )
+ {
+ }
+ }
+ // Paper end
+
+ // Paper start - copied from above and modified to return if the hook registered
+ private static boolean addShutdownHook(String restartScript)
+ {
+ String[] split = restartScript.split( " " );
+ if ( split.length > 0 && new File( split[0] ).isFile() )
+ {
+ Thread shutdownHook = new Thread()
+ {
+ @Override
+ public void run()
{
- @Override
- public void run()
+ try
{
- try
+ String os = System.getProperty( "os.name" ).toLowerCase(java.util.Locale.ENGLISH);
+ if ( os.contains( "win" ) )
{
- String os = System.getProperty( "os.name" ).toLowerCase(java.util.Locale.ENGLISH);
- if ( os.contains( "win" ) )
- {
- Runtime.getRuntime().exec( "cmd /c start " + restartScript );
- } else
- {
- Runtime.getRuntime().exec( "sh " + restartScript );
- }
- } catch ( Exception e )
+ Runtime.getRuntime().exec( "cmd /c start " + restartScript );
+ } else
{
- e.printStackTrace();
+ Runtime.getRuntime().exec( "sh " + restartScript );
}
+ } catch ( Exception e )
+ {
+ e.printStackTrace();
}
- };
-
- shutdownHook.setDaemon( true );
- Runtime.getRuntime().addShutdownHook( shutdownHook );
- } else
- {
- System.out.println( "Startup script '" + SpigotConfig.restartScript + "' does not exist! Stopping server." );
-
- // Actually shutdown
- try
- {
- MinecraftServer.getServer().close();
- } catch ( Throwable t )
- {
}
- }
- System.exit( 0 );
- } catch ( Exception ex )
+ };
+
+ shutdownHook.setDaemon( true );
+ Runtime.getRuntime().addShutdownHook( shutdownHook );
+ return true;
+ } else
{
- ex.printStackTrace();
+ return false;
}
}
+ // Paper end
+
}