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https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
4e994669d3
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 6b3c598b PR-814: Add a method to send multiple equipment changes 181a984b Update Maven shade version to align with CraftBukkit a5a36e32 Revert "Update Maven shade version to align with CraftBukkit" 7a8f4a42 Update Maven shade version to align with CraftBukkit 58327201 Add support for Java 20 CraftBukkit Changes: b56426c7a PR-1142: Calculate explosion damage separately for each affected EntityComplexPart fbe3410af PR-1140: Add a method to send multiple equipment changes 8434e3633 Add support for Java 20 c998a1d23 Increase outdated build delay 4a929b5d6 SPIGOT-7267: Fix EntityType#getTranslationKey() and add unit test 086d8dc8a SPIGOT-7268: CraftMetaPotion reads ShowParticles and ShowIcon properties incorrectly 8ba5e399e SPIGOT-7262: Improve visibility API Spigot Changes: a2190e30 Rebuild patches
33 Zeilen
1.2 KiB
Diff
33 Zeilen
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Tue, 4 Sep 2018 15:02:00 -0500
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Subject: [PATCH] Expose attack cooldown methods for Player
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index d9a5a6719be998b9e40ab76519e4f207ee5c6bf9..c75fb5c096da9a20298ad857352298dbd5b5ef3f 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -2691,6 +2691,21 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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return this.adventure$pointers;
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}
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+
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+ @Override
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+ public float getCooldownPeriod() {
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+ return getHandle().getCurrentItemAttackStrengthDelay();
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+ }
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+
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+ @Override
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+ public float getCooledAttackStrength(float adjustTicks) {
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+ return getHandle().getAttackStrengthScale(adjustTicks);
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+ }
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+
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+ @Override
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+ public void resetCooldown() {
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+ getHandle().resetAttackStrengthTicker();
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+ }
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// Paper end
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// Spigot start
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private final Player.Spigot spigot = new Player.Spigot()
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