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4e994669d3
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 6b3c598b PR-814: Add a method to send multiple equipment changes 181a984b Update Maven shade version to align with CraftBukkit a5a36e32 Revert "Update Maven shade version to align with CraftBukkit" 7a8f4a42 Update Maven shade version to align with CraftBukkit 58327201 Add support for Java 20 CraftBukkit Changes: b56426c7a PR-1142: Calculate explosion damage separately for each affected EntityComplexPart fbe3410af PR-1140: Add a method to send multiple equipment changes 8434e3633 Add support for Java 20 c998a1d23 Increase outdated build delay 4a929b5d6 SPIGOT-7267: Fix EntityType#getTranslationKey() and add unit test 086d8dc8a SPIGOT-7268: CraftMetaPotion reads ShowParticles and ShowIcon properties incorrectly 8ba5e399e SPIGOT-7262: Improve visibility API Spigot Changes: a2190e30 Rebuild patches
38 Zeilen
1.4 KiB
Diff
38 Zeilen
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Tue, 4 Sep 2018 15:01:54 -0500
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Subject: [PATCH] Expose attack cooldown methods for Player
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index cfa1a685fbf2be603a6f95eaa6519c7ffe954c23..98b50de33b9c48e25da0a19747cd1599df5becfc 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -2525,6 +2525,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* @param profile The new profile to use
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*/
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void setPlayerProfile(@NotNull com.destroystokyo.paper.profile.PlayerProfile profile);
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+
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+ /**
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+ * Returns the amount of ticks the current cooldown lasts
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+ *
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+ * @return Amount of ticks cooldown will last
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+ */
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+ float getCooldownPeriod();
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+
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+ /**
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+ * Returns the percentage of attack power available based on the cooldown (zero to one).
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+ *
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+ * @param adjustTicks Amount of ticks to add to cooldown counter for this calculation
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+ * @return Percentage of attack power available
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+ */
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+ float getCooledAttackStrength(float adjustTicks);
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+
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+ /**
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+ * Reset the cooldown counter to 0, effectively starting the cooldown period.
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+ */
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+ void resetCooldown();
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// Paper end
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// Spigot start
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