Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 20:40:07 +01:00
6f2009754d
At the time this was re-added, there was concern around how the JIT would handle the system property that enabled it. This shouldn't be a problem, and as such we no longer need to block access to it. The Vanilla Method Profiler will not provide much to most users however there is no harm in providing it as an option. For most users, the recommended and supported method for determining performance issues with Paper will continue to be Timings.
100 Zeilen
4.7 KiB
Diff
100 Zeilen
4.7 KiB
Diff
From bc59867ea93608a0e6e541d286b76d8579ab3df7 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 17 Jun 2017 17:00:32 -0400
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Subject: [PATCH] Profile Lookup Events
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Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
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profiles that had to be looked up.
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diff --git a/src/main/java/com/destroystokyo/paper/profile/WrappedGameProfileRepository.java b/src/main/java/com/destroystokyo/paper/profile/WrappedGameProfileRepository.java
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new file mode 100644
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index 00000000..bffba6a6
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/profile/WrappedGameProfileRepository.java
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@@ -0,0 +1,70 @@
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+package com.destroystokyo.paper.profile;
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+
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+import com.destroystokyo.paper.event.profile.LookupProfileEvent;
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+import com.destroystokyo.paper.event.profile.PreLookupProfileEvent;
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+import com.google.common.collect.Sets;
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+import com.mojang.authlib.Agent;
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+import com.mojang.authlib.GameProfile;
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+import com.mojang.authlib.GameProfileRepository;
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+import com.mojang.authlib.ProfileLookupCallback;
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+import com.mojang.authlib.properties.Property;
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+
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+import javax.annotation.Nonnull;
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+import java.util.Set;
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+
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+public class WrappedGameProfileRepository implements GameProfileRepository {
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+
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+ private final GameProfileRepository orig;
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+ public WrappedGameProfileRepository(@Nonnull GameProfileRepository orig) {
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+ this.orig = orig;
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+ }
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+
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+ @Override
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+ public void findProfilesByNames(String[] names, Agent agent, ProfileLookupCallback callback) {
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+ Set<String> unfoundNames = Sets.newHashSet();
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+ for (String name : names) {
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+ PreLookupProfileEvent event = new PreLookupProfileEvent(name);
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+ event.callEvent();
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+ if (event.getUUID() != null) {
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+ // Plugin provided UUI, we can skip network call.
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+ GameProfile gameprofile = new GameProfile(event.getUUID(), name);
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+ // We might even have properties!
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+ Set<ProfileProperty> profileProperties = event.getProfileProperties();
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+ if (!profileProperties.isEmpty()) {
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+ for (ProfileProperty property : profileProperties) {
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+ gameprofile.getProperties().put(property.getName(), CraftPlayerProfile.asAuthlib(property));
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+ }
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+ }
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+ callback.onProfileLookupSucceeded(gameprofile);
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+ } else {
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+ unfoundNames.add(name);
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+ }
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+ }
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+
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+ // Some things were not found.... Proceed to look up.
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+ if (!unfoundNames.isEmpty()) {
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+ String[] namesArr = unfoundNames.toArray(new String[unfoundNames.size()]);
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+ orig.findProfilesByNames(namesArr, agent, new PreProfileLookupCallback(callback));
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+ }
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+ }
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+
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+ private static class PreProfileLookupCallback implements ProfileLookupCallback {
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+ private final ProfileLookupCallback callback;
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+
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+ PreProfileLookupCallback(ProfileLookupCallback callback) {
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+ this.callback = callback;
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+ }
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+
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+ @Override
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+ public void onProfileLookupSucceeded(GameProfile gameProfile) {
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+ PlayerProfile from = CraftPlayerProfile.asBukkitMirror(gameProfile);
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+ new LookupProfileEvent(from).callEvent();
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+ callback.onProfileLookupSucceeded(gameProfile);
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+ }
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+
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+ @Override
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+ public void onProfileLookupFailed(GameProfile gameProfile, Exception e) {
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+ callback.onProfileLookupFailed(gameProfile, e);
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+ }
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+ }
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+}
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 3b01ebd9..85b9ac98 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -1021,6 +1021,7 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IAs
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YggdrasilAuthenticationService yggdrasilauthenticationservice = new YggdrasilAuthenticationService(Proxy.NO_PROXY, UUID.randomUUID().toString());
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MinecraftSessionService minecraftsessionservice = yggdrasilauthenticationservice.createMinecraftSessionService();
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GameProfileRepository gameprofilerepository = yggdrasilauthenticationservice.createProfileRepository();
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+ gameprofilerepository = new com.destroystokyo.paper.profile.WrappedGameProfileRepository(gameprofilerepository); // Paper
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UserCache usercache = new UserCache(gameprofilerepository, new File(s1, MinecraftServer.a.getName()));
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final DedicatedServer dedicatedserver = new DedicatedServer(options, DataConverterRegistry.a(), yggdrasilauthenticationservice, minecraftsessionservice, gameprofilerepository, usercache);
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--
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2.14.3
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