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Paper/Spigot-Server-Patches/0121-Fix-Cancelling-BlockPlaceEvent-triggering-physics.patch
Aikar e56bbcdcda Refactor Lighting Queue System
may help #284

Cleans up the lighting queue system, reducing diff and improving implementation.

We no longer stop chunk unloads due to lighting updates, and instead simply flush the lighting queue.
The cost of forcing the chunk (and its neighbors!) to stay loaded waiting for its
lighting work to finish is much greater than simply taking the hit and doing the work.

This change also helps reduce the diff and avoid bugs with missed diffs by removing
duplicated logic.

Also switches to a more effecient data structure (ArrayDeque instead of LinkedList) for the queue itself.
2016-05-15 18:48:39 -04:00

22 Zeilen
845 B
Diff

From 0ca2c45f3293c21521e8ff3a5048cca7b53edf58 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 3 Apr 2016 17:48:50 -0400
Subject: [PATCH] Fix Cancelling BlockPlaceEvent triggering physics
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 7bfb735..75b95b4 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -516,6 +516,7 @@ public abstract class World implements IBlockAccess {
}
public void applyPhysics(BlockPosition blockposition, Block block) {
+ if (captureBlockStates) { return; } // Paper - Cancel all physics during placement
this.e(blockposition.west(), block);
this.e(blockposition.east(), block);
this.e(blockposition.down(), block);
--
2.8.2