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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 2ec53f49 PR-1050: Fix empty result check for Complex Recipes 10671012 PR-1044: Add CrafterCraftEvent 4d87ffe0 Use correct method in JavaDoc ae5e5817 SPIGOT-7850: Add API for Bogged shear state 46b6d445 SPIGOT-7837: Support data pack banner patterns d5d0cefc Fix JavaDoc error b3c2b83d PR-1036: Add API for InventoryView derivatives 1fe2c75a SPIGOT-7809: Add ShieldMeta CraftBukkit Changes: 8ee6fd1b8 SPIGOT-7857: Improve ItemMeta block data deserialization 8f26c30c6 SPIGOT-7857: Fix spurious internal NBT tag when deserializing BlockStateMeta 759061b93 SPIGOT-7855: Fire does not spread or burn blocks 00fc9fb64 SPIGOT-7853: AnvilInventory#getRepairCost() always returns 0 7501e2e04 PR-1450: Add CrafterCraftEvent 8c51673e7 SPIGOT-5731: PortalCreateEvent#getEntity returns null for nether portals ignited by flint and steel d53d0d0b1 PR-1456: Fix inverted logic in CraftCrafterView#setSlotDisabled 682a678c8 SPIGOT-7850: Add API for Bogged shear state fccf5243a SPIGOT-7837: Support data pack banner patterns 9c3bd4390 PR-1431: Add API for InventoryView derivatives 0cc6acbc4 SPIGOT-7849: Fix FoodComponent serialize with "using-converts-to" using null 2c5474952 Don't rely on tags for CraftItemMetas 20d107e46 SPIGOT-7846: Fix ItemMeta for hanging signs 76f59e315 Remove redundant clone in Dropper InventoryMoveItemEvent e61a53d25 SPIGOT-7817: Call InventoryMoveItemEvent for Crafters 894682e2d SPIGOT-7839: Remove redundant Java version checks 2c12b2187 SPIGOT-7809: Add ShieldMeta and fix setting shield base colours Spigot Changes: fb8fb722 Rebuild patches 34bd42b7 SPIGOT-7835: Fix issue with custom hopper settings
190 Zeilen
6.9 KiB
Diff
190 Zeilen
6.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 29 Jun 2018 00:19:19 -0400
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Subject: [PATCH] LivingEntity Active Item API
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API relating to items being actively used by a LivingEntity
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such as a bow or eating food.
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Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
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diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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index 58dbe34ab1b603c2cd53af1625c1f82f8890da01..9cbb9093e7d8cd21eef6a23c265d68d7d0ee97b8 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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@@ -327,7 +327,9 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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* blocking).
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*
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* @return Whether their hand is raised
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+ * @see LivingEntity#hasActiveItem()
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*/
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+ @org.jetbrains.annotations.ApiStatus.Obsolete(since = "1.20.4") // Paper - active item API
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public boolean isHandRaised();
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/**
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 7b53064364e206bc1a0f4b7af4931f6c658b7c55..0ed64618b3f62ee984fe4f99dc6a52d5fad7b3cc 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -202,15 +202,19 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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*
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* @return the item being used by the player, or null if they are not using
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* an item
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+ * @deprecated Use {@link #getActiveItem()}
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*/
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@Nullable
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+ @Deprecated(forRemoval = true, since = "1.20.4") // Paper
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public ItemStack getItemInUse();
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/**
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* Gets the number of ticks remaining for the current item's usage.
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*
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* @return The number of ticks remaining
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+ * @deprecated use {@link #getActiveItemRemainingTime()}
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*/
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+ @Deprecated(forRemoval = true, since = "1.20.4") // Paper
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public int getItemInUseTicks();
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/**
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@@ -219,7 +223,9 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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* or throwing a trident.
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*
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* @param ticks The number of ticks remaining
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+ * @deprecated use {@link #setActiveItemRemainingTime(int)}
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*/
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+ @Deprecated(forRemoval = true, since = "1.20.4") // Paper
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public void setItemInUseTicks(int ticks);
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/**
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@@ -852,4 +858,130 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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*/
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void setShieldBlockingDelay(int delay);
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// Paper end
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+
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+ // Paper start - active item API
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+ /**
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+ * Starts using the item in the specified hand, making it the
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+ * currently active item. When, for example, called on a skeleton,
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+ * this will cause it to start drawing its bow.
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+ * <p>
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+ * Only HAND or OFF_HAND may be used for the hand parameter.
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+ * <p>
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+ * When used on a player, the client will stop using the item
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+ * if right click is held down.
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+ * <p>
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+ * This method does not make any guarantees about the effect of this method
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+ * as such depends on the entity and its state.
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+ *
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+ * @param hand the hand that contains the item to be used
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+ */
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+ @org.jetbrains.annotations.ApiStatus.Experimental
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+ void startUsingItem(@NotNull org.bukkit.inventory.EquipmentSlot hand);
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+
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+ /**
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+ * Finishes using the currently active item. When, for example, a
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+ * skeleton is drawing its bow, this will cause it to release and
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+ * fire the arrow.
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+ * <p>
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+ * This method does not make any guarantees about the effect of this method
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+ * as such depends on the entity and its state.
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+ */
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+ @org.jetbrains.annotations.ApiStatus.Experimental
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+ void completeUsingActiveItem();
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+
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+ /**
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+ * Gets the item being actively "used" or consumed.
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+ *
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+ * @return the item
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+ */
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+ org.bukkit.inventory.@NotNull ItemStack getActiveItem();
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+
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+ /**
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+ * Gets the remaining number of ticks for {@link #getActiveItem()}'s usage.
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+ *
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+ * @return remaining ticks to use {@link #getActiveItem()}
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+ */
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+ int getActiveItemRemainingTime();
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+
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+ /**
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+ * Sets the number of ticks that remain for {@link #getActiveItem()}'s
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+ * usage.
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+ * <p>
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+ * Valid values are between 0 and the max item use duration for
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+ * the specific item type.
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+ *
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+ * @param ticks time in ticks remaining
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+ */
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+ void setActiveItemRemainingTime(@org.jetbrains.annotations.Range(from = 0, to = Integer.MAX_VALUE) int ticks);
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+
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+ /**
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+ * Gets if the entity is using an item (eating, drinking, etc).
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+ *
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+ * @return true if using an item
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+ */
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+ boolean hasActiveItem();
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+
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+ /**
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+ * Get how long the {@link #getActiveItem()} has been in use for.
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+ *
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+ * @return time used in ticks
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+ */
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+ int getActiveItemUsedTime();
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+
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+ /**
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+ * Get the hand using the active item. Will be either
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+ * {@link org.bukkit.inventory.EquipmentSlot#HAND} or
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+ * {@link org.bukkit.inventory.EquipmentSlot#OFF_HAND}.
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+ *
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+ * @return the hand being used
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+ */
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+ org.bukkit.inventory.@NotNull EquipmentSlot getActiveItemHand();
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+
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+ /**
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+ * Gets remaining time a player needs to keep hands raised with an item to finish using it.
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+ *
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+ * @return remaining ticks to use the item
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+ * @see #getActiveItemRemainingTime()
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+ */
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+ @org.jetbrains.annotations.ApiStatus.Obsolete(since = "1.20.4")
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+ default int getItemUseRemainingTime() {
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+ return this.getActiveItemRemainingTime();
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+ }
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+
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+ /**
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+ * Get how long the entity's hands have been raised (Charging Bow attack, using a potion, etc)
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+ *
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+ * @return Get how long the players hands have been raised (Charging Bow attack, using a potion, etc)
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+ * @see #getActiveItemUsedTime()
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+ */
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+ @org.jetbrains.annotations.ApiStatus.Obsolete(since = "1.20.4")
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+ default int getHandRaisedTime() {
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+ return this.getActiveItemUsedTime();
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+ }
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+
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+ /**
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+ * Whether this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
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+ *
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+ * @return whether this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
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+ * @see #hasActiveItem()
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+ */
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+ @org.jetbrains.annotations.ApiStatus.Obsolete(since = "1.20.4")
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+ default boolean isHandRaised() {
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+ return this.hasActiveItem();
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+ }
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+
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+ /**
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+ * Gets the hand raised by this living entity. Will be either
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+ * {@link org.bukkit.inventory.EquipmentSlot#HAND} or
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+ * {@link org.bukkit.inventory.EquipmentSlot#OFF_HAND}.
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+ *
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+ * @return the hand raised
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+ * @see #getActiveItemHand()
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+ */
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+ @NotNull
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+ @org.jetbrains.annotations.ApiStatus.Obsolete(since = "1.20.4")
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+ default org.bukkit.inventory.EquipmentSlot getHandRaised() {
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+ return this.getActiveItemHand();
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+ }
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+ // Paper end - active item API
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}
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