Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 19:40:07 +01:00
7e1525ea2d
Fixed a few bugs, and made numerous improvements. Fixed issue where a sync chunk load could have its ticket removed and the priority ticket could expire... Still not perfect there but better than before. Also fixed few other misc issues such as watchdog cpu usage, chunk queue update had risk of double enqueue due to it no longer being a set. Added much more information about chunk state to watchdog prints. I see some more room for improvement even, but this is much better than before. Fixes #3407 Fixes #3411 Fixes #3395 Fixes #3389
321 Zeilen
15 KiB
Diff
321 Zeilen
15 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 9 Jun 2019 03:53:22 +0100
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Subject: [PATCH] incremental chunk saving
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 071e5e7f729d6c3ffb70506e7ef32eebee1e9118..48676152152faf7a7b9524ac37d8b4a8c32c4e2c 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -487,4 +487,19 @@ public class PaperWorldConfig {
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keepLoadedRange = (short) (getInt("keep-spawn-loaded-range", Math.min(spigotConfig.viewDistance, 10)) * 16);
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log( "Keep Spawn Loaded Range: " + (keepLoadedRange/16));
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}
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+
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+ public int autoSavePeriod = -1;
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+ private void autoSavePeriod() {
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+ autoSavePeriod = getInt("auto-save-interval", -1);
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+ if (autoSavePeriod > 0) {
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+ log("Auto Save Interval: " +autoSavePeriod + " (" + (autoSavePeriod / 20) + "s)");
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+ } else if (autoSavePeriod < 0) {
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+ autoSavePeriod = net.minecraft.server.MinecraftServer.getServer().autosavePeriod;
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+ }
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+ }
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+
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+ public int maxAutoSaveChunksPerTick = 24;
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+ private void maxAutoSaveChunksPerTick() {
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+ maxAutoSaveChunksPerTick = getInt("max-auto-save-chunks-per-tick", 24);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 165cb994e84bbcbdeb5ec14b561433257fd0df28..af0d6aff4de78e81fd3feb16719efdccc05ccb90 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -42,7 +42,7 @@ public class Chunk implements IChunkAccess {
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private TickList<Block> o;
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private TickList<FluidType> p;
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private boolean q;
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- private long lastSaved;
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+ public long lastSaved; // Paper
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private volatile boolean s;
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private long inhabitedTime;
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@Nullable
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index e6d08756f76360b29b29f18305e5ec84d09f2d54..6713b7667ae4fe3f1f555a71321832b4a9492162 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -515,6 +515,15 @@ public class ChunkProviderServer extends IChunkProvider {
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} // Paper - Timings
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}
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+ // Paper start - duplicate save, but call incremental
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+ public void saveIncrementally() {
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+ this.tickDistanceManager();
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+ try (co.aikar.timings.Timing timed = world.timings.chunkSaveData.startTiming()) { // Paper - Timings
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+ this.playerChunkMap.saveIncrementally();
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+ } // Paper - Timings
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+ }
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+ // Paper end
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+
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@Override
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public void close() throws IOException {
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// CraftBukkit start
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 8b499c815c77bf5b356d4216ba6cbf2a329c9aca..cfed5f51431ec5aecb538a321327bfb6e8a0bd88 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -168,6 +168,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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public static int currentTick = 0; // Paper - Further improve tick loop
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public java.util.Queue<Runnable> processQueue = new java.util.concurrent.ConcurrentLinkedQueue<Runnable>();
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public int autosavePeriod;
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+ public boolean serverAutoSave = false; // Paper
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public File bukkitDataPackFolder;
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public CommandDispatcher vanillaCommandDispatcher;
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private boolean forceTicks;
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@@ -1116,14 +1117,28 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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this.serverPing.b().a(agameprofile);
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}
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- if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // CraftBukkit
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- MinecraftServer.LOGGER.debug("Autosave started");
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+ //if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // CraftBukkit // Paper - move down
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+ //MinecraftServer.LOGGER.debug("Autosave started"); // Paper
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+ serverAutoSave = (autosavePeriod > 0 && this.ticks % autosavePeriod == 0); // Paper
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this.methodProfiler.enter("save");
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+ if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // Paper
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this.playerList.savePlayers();
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- this.saveChunks(true, false, false);
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+ }// Paper
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+ // Paper start
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+ for (WorldServer world : getWorlds()) {
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+ if (world.paperConfig.autoSavePeriod > 0) {
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+ try {
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+ world.saveIncrementally(serverAutoSave);
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+ } catch (ExceptionWorldConflict exceptionWorldConflict) {
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+ MinecraftServer.LOGGER.warn(exceptionWorldConflict.getMessage());
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+ }
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+ }
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+ }
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+ // Paper end
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+
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this.methodProfiler.exit();
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- MinecraftServer.LOGGER.debug("Autosave finished");
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- }
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+ //MinecraftServer.LOGGER.debug("Autosave finished"); // Paper
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+ //} // Paper
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this.methodProfiler.enter("snooper");
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if (((DedicatedServer) this).getDedicatedServerProperties().snooperEnabled && !this.snooper.d() && this.ticks > 100) { // Spigot
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diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
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index 47e3e618c9e683e6975fb64e1094dc7078574dae..ed9ada49c7cc1131691bd6e005b2380274ef23e3 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunk.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
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@@ -41,6 +41,9 @@ public class PlayerChunk {
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private final PlayerChunkMap chunkMap; // Paper
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+ long lastAutoSaveTime; // Paper - incremental autosave
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+ long inactiveTimeStart; // Paper - incremental autosave
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+
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public PlayerChunk(ChunkCoordIntPair chunkcoordintpair, int i, LightEngine lightengine, PlayerChunk.c playerchunk_c, PlayerChunk.d playerchunk_d) {
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this.statusFutures = new AtomicReferenceArray(PlayerChunk.CHUNK_STATUSES.size());
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this.fullChunkFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
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@@ -386,7 +389,19 @@ public class PlayerChunk {
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boolean flag2 = playerchunk_state.isAtLeast(PlayerChunk.State.BORDER);
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boolean flag3 = playerchunk_state1.isAtLeast(PlayerChunk.State.BORDER);
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+ boolean prevHasBeenLoaded = this.hasBeenLoaded; // Paper
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this.hasBeenLoaded |= flag3;
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+ // Paper start - incremental autosave
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+ if (this.hasBeenLoaded & !prevHasBeenLoaded) {
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+ long timeSinceAutoSave = this.inactiveTimeStart - this.lastAutoSaveTime;
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+ if (timeSinceAutoSave < 0) {
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+ // safest bet is to assume autosave is needed here
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+ timeSinceAutoSave = this.chunkMap.world.paperConfig.autoSavePeriod;
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+ }
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+ this.lastAutoSaveTime = this.chunkMap.world.getTime() - timeSinceAutoSave;
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+ this.chunkMap.autoSaveQueue.add(this);
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+ }
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+ // Paper end
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if (!flag2 && flag3) {
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// Paper start - cache ticking ready status
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int expectCreateCount = ++this.fullChunkCreateCount;
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@@ -506,8 +521,32 @@ public class PlayerChunk {
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}
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public void m() {
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+ boolean prev = this.hasBeenLoaded; // Paper
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+ this.hasBeenLoaded = getChunkState(this.ticketLevel).isAtLeast(PlayerChunk.State.BORDER);
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+ // Paper start - incremental autosave
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+ if (prev != this.hasBeenLoaded) {
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+ if (this.hasBeenLoaded) {
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+ long timeSinceAutoSave = this.inactiveTimeStart - this.lastAutoSaveTime;
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+ if (timeSinceAutoSave < 0) {
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+ // safest bet is to assume autosave is needed here
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+ timeSinceAutoSave = this.chunkMap.world.paperConfig.autoSavePeriod;
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+ }
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+ this.lastAutoSaveTime = this.chunkMap.world.getTime() - timeSinceAutoSave;
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+ this.chunkMap.autoSaveQueue.add(this);
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+ } else {
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+ this.inactiveTimeStart = this.chunkMap.world.getTime();
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+ this.chunkMap.autoSaveQueue.remove(this);
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+ }
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+ }
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+ // Paper end
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+ }
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+
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+ // Paper start - incremental autosave
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+ public boolean setHasBeenLoaded() {
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this.hasBeenLoaded = getChunkState(this.ticketLevel).isAtLeast(PlayerChunk.State.BORDER);
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+ return this.hasBeenLoaded;
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}
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+ // Paper end
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public void a(ProtoChunkExtension protochunkextension) {
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for (int i = 0; i < this.statusFutures.length(); ++i) {
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index 34f470779fa5d1cf9638431253024481236c073b..4f5b516144829a7ae11f21a56789ac7a1f256250 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -332,6 +332,64 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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}
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+ // Paper start - incremental autosave
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+ final it.unimi.dsi.fastutil.objects.ObjectRBTreeSet<PlayerChunk> autoSaveQueue = new it.unimi.dsi.fastutil.objects.ObjectRBTreeSet<>((playerchunk1, playerchunk2) -> {
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+ int timeCompare = Long.compare(playerchunk1.lastAutoSaveTime, playerchunk2.lastAutoSaveTime);
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+ if (timeCompare != 0) {
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+ return timeCompare;
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+ }
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+
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+ return Long.compare(MCUtil.getCoordinateKey(playerchunk1.location), MCUtil.getCoordinateKey(playerchunk2.location));
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+ });
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+
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+ protected void saveIncrementally() {
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+ int savedThisTick = 0;
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+ // optimized since we search far less chunks to hit ones that need to be saved
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+ List<PlayerChunk> reschedule = new ArrayList<>(this.world.paperConfig.maxAutoSaveChunksPerTick);
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+ long currentTick = this.world.getTime();
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+ long maxSaveTime = currentTick - this.world.paperConfig.autoSavePeriod;
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+
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+ for (Iterator<PlayerChunk> iterator = this.autoSaveQueue.iterator(); iterator.hasNext();) {
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+ PlayerChunk playerchunk = iterator.next();
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+ if (playerchunk.lastAutoSaveTime > maxSaveTime) {
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+ break;
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+ }
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+
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+ iterator.remove();
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+
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+ IChunkAccess ichunkaccess = playerchunk.getChunkSave().getNow(null);
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+ if (ichunkaccess instanceof Chunk) {
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+ boolean shouldSave = ((Chunk)ichunkaccess).lastSaved <= maxSaveTime;
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+
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+ if (shouldSave && this.saveChunk(ichunkaccess)) {
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+ ++savedThisTick;
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+
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+ if (!playerchunk.setHasBeenLoaded()) {
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+ // do not fall through to reschedule logic
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+ playerchunk.inactiveTimeStart = currentTick;
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+ if (savedThisTick >= this.world.paperConfig.maxAutoSaveChunksPerTick) {
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+ break;
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+ }
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+ continue;
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+ }
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+ }
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+ }
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+
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+ reschedule.add(playerchunk);
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+
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+ if (savedThisTick >= this.world.paperConfig.maxAutoSaveChunksPerTick) {
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+ break;
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+ }
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+ }
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+
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+ for (int i = 0, len = reschedule.size(); i < len; ++i) {
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+ PlayerChunk playerchunk = reschedule.get(i);
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+ playerchunk.lastAutoSaveTime = this.world.getTime();
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+ this.autoSaveQueue.add(playerchunk);
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+ }
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+ }
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+ // Paper end
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+
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protected void save(boolean flag) {
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if (flag) {
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List<PlayerChunk> list = (List) this.visibleChunks.values().stream().filter(PlayerChunk::hasBeenLoaded).peek(PlayerChunk::m).collect(Collectors.toList());
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@@ -442,6 +500,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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this.world.unloadChunk(chunk);
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}
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+ this.autoSaveQueue.remove(playerchunk); // Paper
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this.lightEngine.a(ichunkaccess.getPos());
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this.lightEngine.queueUpdate();
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@@ -623,6 +682,8 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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playerchunk.a(new ProtoChunkExtension(chunk));
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}
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+ chunk.setLastSaved(this.world.getTime() - 1); // Paper - avoid autosaving newly generated/loaded chunks
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+
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chunk.a(() -> {
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return PlayerChunk.getChunkState(playerchunk.getTicketLevel());
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});
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index ca0a23be27ee8174204867d463eb89a10931ff84..a0484d8062ecfb817cfd5b996915dc8f9a4eb2bd 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -817,11 +817,44 @@ public class WorldServer extends World {
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return this.worldProvider.c();
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}
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+ // Paper start - derived from below
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+ public void saveIncrementally(boolean doFull) throws ExceptionWorldConflict {
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+ ChunkProviderServer chunkproviderserver = this.getChunkProvider();
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+
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+ if (doFull) {
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+ org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld()));
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+ }
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+
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+ try (co.aikar.timings.Timing ignored = timings.worldSave.startTiming()) {
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+ if (doFull) {
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+ this.saveData();
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+ }
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+
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+ timings.worldSaveChunks.startTiming(); // Paper
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+ if (!this.isSavingDisabled()) chunkproviderserver.saveIncrementally();
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+ timings.worldSaveChunks.stopTiming(); // Paper
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+
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+
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+ // CraftBukkit start - moved from MinecraftServer.saveChunks
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+ // PAIL - rename
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+ if (doFull) {
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+ WorldServer worldserver1 = this;
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+ WorldData worlddata = worldserver1.getWorldData();
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+
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+ worldserver1.getWorldBorder().save(worlddata);
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+ worlddata.setCustomBossEvents(this.server.getBossBattleCustomData().save());
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+ worldserver1.getDataManager().saveWorldData(worlddata, this.server.getPlayerList().save());
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+ // CraftBukkit end
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+ }
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+ }
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+ }
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+ // Paper end
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+
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public void save(@Nullable IProgressUpdate iprogressupdate, boolean flag, boolean flag1) throws ExceptionWorldConflict {
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ChunkProviderServer chunkproviderserver = this.getChunkProvider();
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if (!flag1) {
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- org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit
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+ if (flag) org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit
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try (co.aikar.timings.Timing ignored = timings.worldSave.startTiming()) { // Paper
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if (iprogressupdate != null) {
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iprogressupdate.a(new ChatMessage("menu.savingLevel", new Object[0]));
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@@ -848,6 +881,7 @@ public class WorldServer extends World {
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// CraftBukkit end
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}
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+ protected void saveData() throws ExceptionWorldConflict { this.m_(); } // Paper - OBFHELPER
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protected void m_() throws ExceptionWorldConflict {
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this.checkSession();
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this.worldProvider.i();
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